• karlach@lemmy.world
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    10 months ago

    TES Oblivion.

    They immediately get out of bed, apparently well-rested, and say

    “Well met! Thank you for saving us from literal Hell!”

    Or

    “You’re not supp- Thank you for saving us from literal Hell! -osed to be in here! Guards!”

  • Damaskox@lemmy.world
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    10 months ago

    “I thank you, Hero! Let me just say that I find it peculiar that you carried out my request under such an odd time of the day!”

  • 🇰 🔵 🇱 🇦 🇳 🇦 🇰 ℹ️@yiffit.net
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    10 months ago

    It’s also not very common to see theft in an RPG. There are more games where you can just ransack everything not nailed down without consequence than there are where you have to be sneaky and steal without being caught or else you get into a fight/have a fine to pay.

    • Troy@lemmy.ca
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      10 months ago

      Baldur’s Gate, including the older ones, did this reasonably. The Witcher did this reasonably. I don’t play a lot of RPGs so maybe I have too small of a sample size.

      Or are you referring to things like Zelda where you go into people’s houses and smash the pottery…

      Ironically, Zelda has nighttime NPC dialog options, so I guess you win/lose with that example.

      • 🇰 🔵 🇱 🇦 🇳 🇦 🇰 ℹ️@yiffit.net
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        10 months ago

        The ones that have good theft systems are popular, but they are still not as common as those that don’t. There are so many JRPGs and RPG-lite games that simply don’t go into a lot of depth in the immersion aspects.