• BloodSlut@lemmy.world
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    8 months ago

    Hell of an article title for an update that pretty much just adds DLSS support and the ability to eat food from the environment.

  • SkyNTP@lemmy.ml
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    8 months ago

    Lack of graphics settings aren’t why I stopped playing. It’s the game mechanics. The game isn’t that fun for two major immersion breaking reasons.

    • Loading screens. So many loading screens. Just reminds me I’m using software instead of being in a universe.
    • Over reliance on fast travel. Yeah, space is boring. But why have a space setting at all if we are going to skip through it? Why bother building custom ships if there are no real challenges to overcome with them because spending time in space is not necessary at all ? Worse, it’s a bad experience because of the loading screens.
    • SokathHisEyesOpen@lemmy.ml
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      8 months ago

      There should be a happy medium. I haven’t played Elite Dangerous in a year because I’m 50 jumps away from where I need to go, which means like 3 hours of nothing but travel. But the realism is out of this world. This Starfield thing of never needing to fly is too far in the other direction. I think a happy medium would be a system like Elite Dangerous, but if you need to travel more than a couple of systems over, have a long distance jump gate or something like that, and maybe autopilot. Eve online has jump gates and autopilot, but it can still take hours to cross the universe. It’s more entertaining to have a quick travel option for those scenarios. Eve has wormhole systems that will let you cross the entire universe in a few jumps, but finding those connections will take longer than just flying directly, unless you’re in a huge wormhole corporation that uses 3rd party tools to map all of the wormhole connections to known space.

      • lemmyvore@feddit.nl
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        8 months ago

        Why doesn’t Elite let you travel offline? Like, set the destination, close the game, and reopen it 3h later.

        • SokathHisEyesOpen@lemmy.ml
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          8 months ago

          I’m not sure. I guess because they go hard in the simulation aspect of the game. Although if we’re being realistic, it’s unrealistic that you’d have an interstellar space ship without an autopilot. I read that there are mods to enable autopilot, but I also read they can get your account banned, so I stopped looking into them.

        • lorty@lemmy.ml
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          8 months ago

          Because they decided to make the game always online in a persistent galaxy so the possibility a ganker finds has to be respected.

      • val@infosec.pub
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        8 months ago

        Given every single system in Starfield is already explored and built on, I think they should have just given up on the jump system and gone with a gate system like Freelancer or the X series. You get to fly to every point without menus while still being time efficient. The reason they didn’t go with this is presumably because of the supposed “exploring the unknown” angle, but you never explore anywhere new in Starfield anyway.

  • FluffyPotato@lemm.ee
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    8 months ago

    Did they finally release modding tools? Bethesda games without mods are such a slog and Starfield was worse than any previous one.

  • Phanatik@kbin.social
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    8 months ago

    I doubt a patch nor mod support will motivate me to play this game. This is the most empty Bethesda game they’ve released when they could’ve had something special if they had any ambition.