• mightbejackie@ttrpg.network
    link
    fedilink
    English
    arrow-up
    1
    ·
    1 year ago

    GURPS. It has a little bit of a learning curve and some problems with outdated terminology but it is a great system.

    • Wugmeister@lemmy.dbzer0.com
      link
      fedilink
      arrow-up
      2
      ·
      1 year ago

      Gurps is hands-down my favorite system, but it’s reputation is so terrible I’ve only once convinced a group of players to play it, and only for one session

  • Satibel@ttrpg.network
    link
    fedilink
    English
    arrow-up
    0
    ·
    edit-2
    1 year ago

    Some more freeform systems:

    Fate, another great “do all” system with like 2 pages of rules, and mitigation against the dice, you can decide to take a malus now to be able to have a bonus later. Though it’s not combat focused, but that usually means you can develop your encounters more rather than use braindead agressive enemies all the time, and make combat to the death only a last resort.

    Hillfolk, more like theater impro framework.