• Funderpants @lemmy.ca
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    9 months ago

    If what they’re saying is true, that it looked like they had to use so many resources to support the game it would fundamentally change them into a live services studio from a narrative driven single player studio, then I’m glad they took this decision.

  • thisisnotgoingwell@programming.dev
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    9 months ago

    Played the shit out of tlou multiplayer. It felt like something that got added to the game with little effort or creativity and it came out amazing. When TLOU2 was released I was saddened to hear that there would be no multiplayer yet but that it was coming. It didn’t need to be much. It could have been the same multiplayer experience with some new maps. Uncharted3 and uncharted 4 multiplayer was great. The community really made the multiplayer what it was. That’s where NickEh30 started making content I loved watching SanchoWest on YouTube going over some of his favorite plays.

    Really sucks that companies get away with this “we’ll finish out the game after the release” and there’s no consequence. It was promised.

  • chakan2@lemmy.world
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    9 months ago

    I’m happy with their decision. Their games have always been about a stellar single player story/experience.

    It’s refreshing to see a studio turn down a horde of cash to focus on their art.