This is what an open-world pokemon game should have been. Not the buggy disappointing mess GameFreak gave us for 2 generations.

    • conciselyverbose@kbin.social
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      6 months ago

      I mean, maybe. But if you’re not a AAA studio just not having (or realistically, enabling from a cloud provider) enough capacity when your game sells way more copies than expected is entirely reasonable.

      • Saik0@lemmy.saik0.com
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        6 months ago

        Right. This is a no name studio that got hit with 700,000 concurrents. Some server problems are too be expected. If it bothers you that much, run your own server.

        Edit: Actually looking at steam history. It’s 1.3 MILLION concurrents.

  • blazera@kbin.social
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    6 months ago

    Its a very messy game. I dont think there was ever a vision for what kind of game this was going to be, they just grabbed whatever was hype at the time and added it in. Throw in pokemon, throw in fortnite, throw in breath of the wild, throw in meme postable character creator. I guess its working out for em.

    • fsxylo@sh.itjust.works
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      6 months ago

      The core gameplay is fun as hell. I’m using a crossbow and my flame fox thing to catch or knock out pals while riding my pink sheep llama thing to explore the world and having a blast. For an early access game it also runs great and so far no game breaking bugs.

    • Neato@ttrpg.network
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      6 months ago

      throw in meme postable character creator

      Mmm. Monster Factory worthy? Always excited for new episodes of that.

    • cooljacob204@kbin.social
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      6 months ago

      I’m currently playing it and I don’t really think it’s as messy as it appears on the surface. It has a pretty clear progression goals from what I can tell 5 hours in.

    • I Cast Fist@programming.dev
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      6 months ago

      Saw that the game was made by the folks that are behind Craftopia, which definitely explains why it looks and plays the way it does, “without a vision”. Here’s to hoping this one actually gets finished and released.