• snooggums@midwest.social
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      8 months ago

      Base humans are generalists, which by their nature won’t have something specific that stands out. +1 to each stat and I think an extra skill is nice if you like not being terrible at anything. Not great at anything is a tradeoff that other races don’t have though…

      • LoamImprovement@beehaw.org
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        8 months ago

        It can be good for certain builds, but in practice 2-3 of those +1s end up being meaningless for most characters, and with the Tasha’s changes, every character can freely distribute +1/1/1 or +2/1, making it a wash in almost every case, including on Vumans who can pick up an additional +1 from the feat. Between that and only getting one floating skill proficiency when most heritages get a fixed or small list skill proficiency in addition to one or more standout features, base human is by far the weakest choice.

        I think giving a feat, a skill and an expertise would be a good way to set them apart a little bit from the other heritages.

        • snooggums@midwest.social
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          8 months ago

          Of course it only applies to some builds, like anything else. A couple extra bonuses to avoid negatives on savings throws can be nice though, if the goal is to reduce weaknesses.

          Honestly, every class should get at least one skill with expertise. Maybe pick one from their class list, like a Fighter with expertise in Athletics so a Bard isn’t better than them at throwing goblins around. A Bard and Rogue would just have more.

    • blargerer@kbin.social
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      8 months ago

      The variant human does, base human gets +1 to all 6 stats compared to +3 divided in some way that the others get (almost always in a 2/1 split).

  • ObsidianZed@lemmy.world
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    8 months ago

    Most races get more darkvision

    Half-lings get more luck

    Dragonborn get more breath weapons

    Humans get more

  • Naz@sh.itjust.works
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    8 months ago

    I play Dragonborn and Humans are pretty much the meta build for all classes because of the feat bonuses.

    I’m not going to say exactly which build, but let’s just say Human X Hybrid can one-shot everything in the game that’s not immune at Level 5.

  • jjjalljs@ttrpg.network
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    8 months ago

    Humans should get “All healing received is maximized (ie: treat it as if the dice each rolled their maximum value)” to reflect how humans weirdly bounce back from things that should have been fatal.

    • felbane@lemmy.world
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      8 months ago

      In my games this would be called the HFY rule because of how pervasive the trope is in that theme.

        • Okami@lemmy.world
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          8 months ago

          It’s an initialism. Aitch-Eff-Why. I’ve never heard it pronounced before.

          Humanity: Fuck Yeah!

          Subgenre of science fiction subverting the “humans are average” trope by celebrating the things that make humanity unique among hypothetical alien civilizations. Lots of emphasis on our durability, endurance, creativity, and potential for overwhelming violence.

          • mzesumzira@leminal.space
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            8 months ago

            Your comment got me to discover the existence of initialisms and their difference from acronyms, thank you

          • vladmech@lemmy.world
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            8 months ago

            Hey this was fortuitous! I just ran across that acronym a couple days ago and meant to look it up, but wandered off, and then here we are!

    • Skua@kbin.social
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      8 months ago

      I have a homebrew that I need to revisit and fix the formatting of for mixed heritage PCs, and the system I came up with meant that I had to give every race four traits. Some of these would be minor, like darkvision, but there had to be four. I went with a once-per-day refuse-to-die ability and a proficiency-per-day advantage on a roll of your choice, so that the one thing humans do best is push through the tough situations

  • Mr_wright808@lemmy.world
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    8 months ago

    Humans get to…(checks literary notes) not be genocided by other humans, until the xeno menace is destroyed.

      • lightnsfw@reddthat.com
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        8 months ago

        That’s because in real life we don’t have any other sentient beings to genocide. There’s animals we can extinct of course but it’s just not the same :(

        • TwilightVulpine@kbin.social
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          8 months ago

          Not so sure. When it comes to human hatred, big differences, petty differences and made-up differences work just as well as one another to motivate atrocities. Elves and aliens would end up on the list, but I don’t think they’d hold us back from being awful to ourselves. Ultimately there’s no real logic, so what in order that would happen is anyone’s guess.

          • Shyfer@ttrpg.network
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            8 months ago

            True story. When the colonists showed up in the New World, you think the natives would’ve all banded together against the “alien” threat, but instead the invaders were often able to leverage historic fueds and tribal animosities to get the different groups to help fight each other. I at least know this happened in some instances in South America and Africa.

  • GiuEliNo@feddit.it
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    8 months ago

    I play mostly d&d 3.5 and pathfinder 1e And I think human is the most powerful race with his free feat level one ^^

    • Case@lemmynsfw.com
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      8 months ago

      That would be the Variant option for human in 5E, , I believe, which means its up to DM discretion.

      So, it inherently isn’t a super safe option if you’re relying on that feat for some reason if you’re a nerd who just workshops builds at various levels for fun.

  • Kbin_space_program@kbin.social
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    8 months ago

    Fizban Dragonborn get a much better dragonbreath and a pretty respectable ability at level 5.

    And Earth Genasi get to turn any class into limited Barbarian with a bonus Group stealth bonus

  • trslim@pawb.social
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    8 months ago

    Idk man. Human T. Bard (the T is for The, yes i like mst3k) was one of my favorite characters to play because he was just a normal bard dude who riffed villians, and sometimes friends.