• Clent@lemmy.world
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    4 months ago

    Apple charges 15-30% fee to sell games built on their platform: 🤮greedy bastards 🤮

    Stream charges 30% to sell games on their platform: 😍🥰😍🥰😍🥰😍

    • kaffiene@lemmy.world
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      4 months ago

      Apple are assholes, but yes, you’re right about Valve. Gamers are mugs the way they give Valve a pass on this. 30% was justified when they were creating this market - and kudos to them on that score - but time has moved on and they’re just rent collecting on a massive scale these days

      • Yes. Valve is greedy because they take 30%. It’s totally not the people decrying that fact, who by the way, get 70%, aren’t greedy. The loudest of which is the operator of a competing service that is extremely anti-consumer.

    • joshhsoj1902@lemmy.ca
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      4 months ago

      Apple: if you want to sell apps to iOS users you have to pay Apple, there is no other option.

      Valve: if you want to sell your game on our platform you can, but you don’t have to, there are many other options you can choose to distribute your games.

      Does that help you understand?

      • Clent@lemmy.world
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        4 months ago

        That wasn’t my argument. People are specifically against Apple charging fees. Calling it rent seeking. Steam does the exact same thing. Their profit is primarily from these fees, so either we all agree the fees aren’t the problem or accept it’s anti-Apple sentiment.

        Gaming systems have this same lack of choice but at least for Apple, you can move to an EU country and you now have this choice. We’ll see how that plays out.

        Apple users know what they are doing when they purchase the device same as consumers know what they are doing when they purchase a ps5 rather than a computer.

        • joshhsoj1902@lemmy.ca
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          4 months ago

          I’m confused. You do seem to understand that apple developers don’t have a choice, but PC/game developers do. But you fail to understand that those are different?

          I don’t think I can help you understand.

          • jacksilver@lemmy.world
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            4 months ago

            Yeah, I’m with you on this. Consumers and business keep going to steam because of its value proposition to both parties. Businesses develop for the Apple store because its literally the only way to interact with 50% of the mobile market.

            One is a choice the other is a requirement. To develop for apple products you must pay apple 30%. To develop a PC game you don’t need to pay anyone anything (can release through any mechanism or multiple mechanisms).

        • Sharp312@lemmy.one
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          4 months ago

          “Apple users know what they are doing when they purchase the device”

          Ahahahaha no they do not. Maybe like 10% sure, and thats your choice, but the vast majority of apple users are tech illiterate and buy it as either a statement or because they believe that “it just works” better than an android (which isnt true, androids work just the same ootb)

          • Clent@lemmy.world
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            4 months ago

            There it is. You sincerely think Apple users are ignorant of their choice.

            Thanks for admitting that openly. I figured it was true but it’s really nice to have it confirmed.

            • Sharp312@lemmy.one
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              4 months ago

              Absolutely, yes, 100% thats not a ‘gotchya’ lmao Like i said a theres people that know exactly what theyre buying, and youre probably one of them. More power to yall. But the VAAAAST majority of apple users know jack about tech, thats just fact, we’re in a bubble where the people we talk to know how to read a spec sheet, and how apple have a monopoly over all apps on their phones. The average person does not

            • joshhsoj1902@lemmy.ca
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              4 months ago

              Apple users don’t have a choice.

              Users should still have choices after they pick their OS. This isn’t a new concept, Microsoft has been dealing with this same thing for decades. Just because Apple is now being asked to play by the same rules you’re having a hissy fit. It’s hilarious! 😂

  • MonkderZweite@feddit.ch
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    4 months ago

    Please invest some into the Linux client. The dropdown click-through problem exists for years already, the source of the problem is known and would be easy to fix on your side.

    Or develop an API coupled with your DRM, so the community could develop some good interfaces already.

  • memfree@beehaw.org
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    4 months ago

    Back in 2021, indie developer Wolfire filed an antitrust lawsuit against Valve that accused the gaming giant of anti-competitive business practices—including a long-standing habit of taking unfair cuts from game developers on its store. Valve’s 30% fees have come under criticism before—and they are notably high when compared to some other online platforms.

    Ouch. I didn’t realize they took such a big cut. On the other hand, authors trying to publish to Amazon’s kindle get hit with commissions from 30%-65% before any other fees, so Steam seems downright reasonable for that particular comparison.

    From where I’m sitting, though, I’ve plenty of complicated feelings. Steam might be the best option out there, but monopolies aren’t great for anybody—at the same time, business is business.

    Steam’s absurd efficiency could be a product of merciless penny-pinching from indie devs, but it’s just as likely we’re watching a well-oiled machine continue to belch out cash in an expected fashion.

    Is it really a monopoly with everyone from EA to GoG delivering games? I guess it is dominant enough to count. I have a hard time complaining when employees are getting good pay and I’ve continued to get good service from them. It might get scarey if/when Gabe steps down, but this all feels pretty fair for now.

    • ⸻ Ban DHMO 🇦🇺 ⸻@aussie.zone
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      4 months ago

      I’ve been thinking about the 30% cut and I think to some extent Valve earn it. They’re not just hosting the download for your game and managing updates and payments. They’re also running your forum, running your multiplayer (if you take advantage of the Steam Datagram Relay), making mods easy to manage and share, making controller support easy to implement and making it easy to port to Linux and MacOS.

      Apple and Google also take a 30% cut (+$100 USD/year and semi-recent Mac for Apple). In comparison I think Valve to a lot more to earn your 30% (even if I still think its a bit high considering how much money they make)

      • Umbrias@beehaw.org
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        4 months ago

        The unusual though possibly wrong thing that differentiates steam is they don’t appear to engage in all that much anti competitive behavior. Possibly some, but not really that much. Ultimately if it’s better for the consumer but worse for ‘the economy’ who’s really losing out? By what metric?

        For now, at least. But the secret to valves success here doesn’t appear to be very closed source. A fairly flat internal structure, moderately functional store and community reputation building, mostly keeping promises and having which reputation that when they don’t they can weather the storm. Nothing there seems unachievable unless your design philosophy is so cut throat and monetized that you just build a bad product.

          • Umbrias@beehaw.org
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            4 months ago

            If your proposal is some sort of grant program to make that infrastructure easier to come by then that could be neat. Nothing about steams actual technology is unique though.

            A federated indie store could also be neat, though like other federated systems with money involved especially you’ll need to be extra careful about how it’s all set up to make sure the result is any good.

              • Umbrias@beehaw.org
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                4 months ago

                The point is, steam competitors don’t do badly because they lack the man hours of steams Dev team. They do badly because of terrible company vision and incentives. Open sourcing a tech doesn’t solve a problem that doesn’t exist. I don’t even think open sourcing steam really does… Anything, for developers. Philosophically cool, practically useless, everything that steam is exists in piecewise form already. Turning steam into a federated service is not meaningfully faster because you make steam open source.

                Gog is the closest and does fine. The technology is about on par with steam, the philosophy of the service better, and they are doing fine. Not overwhelming steam no, but fine.

        • tastysnacks@programming.dev
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          4 months ago

          Monopoly’s themselves are not necessarily bad. Its when they use the monopoly to spread into other areas where it becomes the problem.

          • Honytawk@lemmy.zip
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            4 months ago

            Just because monopolies can have a fanbase, doesn’t mean they don’t negatively impact society.

            The cult behind Steam doesn’t understand the problem that will arrive once Gabe retires. The amount of power they gave this single entity will come to.bite them in the ass.

    • Leate_Wonceslace@lemmy.dbzer0.com
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      4 months ago

      Steam isn’t a monopoly; they have competition. As far as I’m aware, they also don’t have a mechanism to lock people out of the market, so there’s probably no danger of them becoming a monopoly. I have no idea why people are going around saying they’re a monopoly when they demonstrably aren’t.

  • Kecessa@sh.itjust.works
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    4 months ago

    Profit/employees isn’t a measure of efficiency, completed projects/employees is and I’m willing to bet that a company without any real organization like Valve doesn’t complete as many projects/employees as companies like Apple or Microsoft.

    • yeahiknow3@lemmy.world
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      4 months ago

      Valve is basically a file hosting service. I will never understand the computer illiterate gamers who worship that website. Omg it lets me download my games many times! Amazing. Go sell something on the Steam Marketplace. Fucking idiot.

      • TrickDacy@lemmy.world
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        4 months ago

        Yeah most file hosts put hundreds of millions into making sure all your files can be used on platforms they weren’t designed for /s

        I love when people are proud of having no fucking clue what they’re talking about

        • yeahiknow3@lemmy.world
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          The incredibly generic feature you just described isn’t worth a 30% markup on all games. But I can see you’re here to provide evidence for the computer illiteracy of gamers, who are apparently so impressed with file sharing that they will defend fucking Steam.

      • fruitycoder@sh.itjust.works
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        4 months ago

        I mean I both agree but also I think “it’s just x” comments in tech always ignore the complexity of scale, availability, and integrity.

      • catloaf@lemm.ee
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        4 months ago

        I don’t see why you consider that bad. Yes, it lets me download them many times. And automatically updates. And provides multiplayer. And friends and chat. And a bunch of other features too. This is what they call a “value add”.

        • yeahiknow3@lemmy.world
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          Why do I consider it bad that some middlemen have parked themselves between gamers and developers to leech out all the profits while providing nothing in return?

          Even ten times your imaginary ”value add” wouldn’t justify a 30% markup.

      • Zorsith@lemmy.blahaj.zone
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        4 months ago

        It’s not just files. It’s forums, chats, performance metrics, and game integration for gaming with your friends with a centralized account instead of 30 different friend group listing across 50 games.

        • yeahiknow3@lemmy.world
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          4 months ago

          Nobody but children uses those “features.” Honestly wtf are you even talking about? Steam messenger, that broken piece of shit?

      • Kecessa@sh.itjust.works
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        4 months ago

        I wonder how many of them realize that in a couple of clicks someone can decide they don’t have access to their games anymore…

  • 3volver@lemmy.world
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    4 months ago

    It’s because Valve is a private corporation, Gabe Newell has managed it well, they don’t hire idiots, and they pay their employees well.

      • Xanis@lemmy.world
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        4 months ago

        Is 30% on average “huge” considering the platform and total number of averages monthly users? I know that number does move around a bit as well.

        I guess considering the ease of use for users and the fact that other platforms exist, they might be considered a monopoly only because nothing else of quality has shown up. It’s not like they’re buying out competitors and paying politicians to create laws and expectations to give them a competitive advantage. They’re literally just better than the other shit. Except arguably GoG which is solid in its own right, though not in the same ways as Steam.

      • Gabu@lemmy.world
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        4 months ago

        take a huge cut of developer’s revenue

        They don’t. No other platform will provide all of the benefits Steam provides for only 30% OR LESS of every sale.

        • kaffiene@lemmy.world
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          4 months ago

          30% is a huge cut. Epic takes 12%

          When valve was establishing steam, 30% was justified. They had to invest in the product. They took a risk. They don’t have to now and they are profiteering.

          • Gabu@lemmy.world
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            4 months ago

            Epic has admitted they’re taking a loss at 12%. Also, Epic’s store is shit, complete barebones, barely works as a way to buy games.

            • kaffiene@lemmy.world
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              4 months ago

              And valve have admitted they’re making more profit than anyone else in the space. I’m not saying they shouldn’t be allowed a profit, I’m saying there’s an argument that they (and Apple via the Apple store) are taking too much from the work of others

              • Gabu@lemmy.world
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                And that argument is idiotic, as proven by the fact that even bribing people to their shitty Epig Store, Epic can’t compete with the value Steam provides.

                Differently from Apple, Steam hasn’t put any barriers in place to stop competitors nor have they forced exclusivity on publishers for their platform.

      • 3volver@lemmy.world
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        4 months ago

        Last time I checked, Epic Games has plenty of money to compete. Monopoly implies competition is actively being stopped. Valve hasn’t done much to stop competition other than making a good product that people use.

        • kaffiene@lemmy.world
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          4 months ago

          No it doesn’t. Anticompetittive behaviour is a seperate issue. One often imployed by monopolists, but seperate nonetheless.

    • uis@lemm.ee
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      4 months ago

      I think it is more because of heavy encouraging of being proactive.

    • d00ery@lemmy.world
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      4 months ago

      Fair point, however everyone (just about) has either an android or apple phone. Not everyone plays computer games.

      • yeahiknow3@lemmy.world
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        4 months ago

        Yes, and since Valve drives up the cost of video games while contributing nothing, they’re certainly doing their part to stymie the industry.

          • yeahiknow3@lemmy.world
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            4 months ago

            Unless you count… file hosting? Name anything else that could POSSIBLY justify a 30% markup on all games. Go ahead.

        • d00ery@lemmy.world
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          4 months ago

          So as a developer I could release my software on Steam directly (no publisher and associated costs) and have access to how many potential customers? Of course I could also release on my own website and host everything myself, or I could use the Epic Store, perhaps GOG.

          How do you think Steam store restricts the industry? I can buy steam keys on alternative sites, is that possible in Epic or GOG?

          https://partner.steamgames.com/doc/features/keys

          Steam Keys are a free service we provide to developers as a convenient tool to help you sell your game on other stores and at retail, or provide for free for beta testers or press/influencers.

          As a customer the steam store experience, mod workshop, Steam deck and OS, Steam VR app (I use with my Quest 2) all work really well for me. Reviews seem pretty uncensored (at least I’ve not read about Valve doing anything underhand)

          I’m very happy to say that the Steam android app could be better!

          As a final point, I would like to see a viable alternative to Steam as competion is generally good for consumers!

          • Cobrachickenwing@lemmy.ca
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            4 months ago

            Steam did deal a big blow to self publishing and piracy as it provided a platform to sell games, manage patches, multiplayer, DLC, gaming community moderation, controller support etc. It really reduced a lot of burden on developers.

          • yeahiknow3@lemmy.world
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            4 months ago

            From your very first sentence you make my point. Steam is nothing but access to the cusotmers who use it. That’s it. A digital distributor with a clunky website. It’s useful because it’s popular, NOT because it actually does anything special. If everyone stopped using Steam tomorrow, literally nothing of value would be lost. The same can’t be said for any innovative company on this planet.

            • d00ery@lemmy.world
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              4 months ago

              Like Apple’s vr headset? Or did you forget the first 2 Valve VR (HTC hardware) sets and associated software?

              What about the Steam Deck, of course hand held consoles are nothing new, but what makes it special is the combination of the rather excellent trackpads and controller mapping that debuted in the Steam controller and with an OS (that uses wine) to bypass Windows and all it’s bloat - It must be quite popular as we’re now seeing a number of imitators!

              Imho Steam is, by far, the gold standard for digital distributors.

              • yeahiknow3@lemmy.world
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                4 months ago

                None of that is worth a 30% premium on games, which stymies creative development and industry growth.

                Face it, Steam is a distribution center whose popularity entitles it to extract enormous rents that pose a significant burden on the industry. Greater decentralization will lead to growth. Always has.

                I had a Steam controller for a long time. Worst piece of gaming hardware I’ve ever owned — but that’s not the point. Even if it were the best controller it wouldn’t justify a 30% tax on games.

                • d00ery@lemmy.world
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                  4 months ago

                  Epic, GoG, Microsoft store, if Steam is so awful, then why don’t people use the competition?

                  There’s really no penalty to me as a consumer if I choose to buy on any platform, they all work on Windows, and to a lesser extent Steam OS. I’m not locked on hardware, there no subscription, the biggest challenge is keeping all 4 app stores updated to the latest version which costs me a little time and storage space…

                  Actually, dlc is a good example of being trapped in one ecosystem, but beyond that I can buy games from any publisher on any store without penalty.

                  Compare that to Apple and their restrictive app store, or other innovators that stop supporting hardware upgrades or disable servers removing key features (Unisoft…) Steam even goes further and provides users access to games that have been withdrawn from sale, compare that with Nintendo.

    • Asafum@feddit.nl
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      4 months ago

      What does that mean? They take a cut of every game sold, they didn’t make that product. They make the platform the games other people made are sold on.

      It’s a good platform nonetheless, but IDK how much of it is actually “earned” as opposed to just a big cut taken from someone.

        • Asafum@feddit.nl
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          4 months ago

          I never said those things were free. I did say the platform is good, but their income is from the games sold on the platform that other people made.

          I don’t know what metric would properly capture money/time spent on infrastructure and servers, but I don’t think it’s “money per head” if that money is from games sold and doesn’t strictly relate to how good their platform performs.

          • Kedly@lemm.ee
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            4 months ago

            If games company’s could make more money by not releasing on Steam, they would. The fact that they accept the 30% cut means that Steam is in fact leading to more sales for those developers and thus earns its cut. No one HAS to sell their product on Steam, PC’s are a completely open marketplace

  • nucleative@lemmy.world
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    4 months ago

    Revenue per head is no doubt a sexy metric, especially for private companies. If it was a public company then investors would call for the company to try and grow its overall profits by spending more on growth related initiatives… Perhaps by releasing half-life 3 for example, lol.

    The great thing about keeping your company private is that you can get it just where you like and keep it there no matter what outside parties want. I could totally see Gaben is perfectly satisfied making bank at this level while also having a chill lifestyle.

    • trolololol@lemmy.world
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      Why is money per employer a better metric than customer satisfaction?

      Should an owner be more proud of their yatch size or of being a role model for customers not other millionaires? What’s their passion really, money or what they do for a living?

      We clearly know where valve wants to be. I’m just surprised it’s a company that stands out.

      Fuck shareholders.

      • lud@lemm.ee
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        4 months ago

        They said it’s a sexy metric, as in big numbers are cool. They never said it’s a particularly useful or “better” metric.

    • wise_pancake@lemmy.ca
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      4 months ago

      If the company were public the shareholders would say “great, now give the employees less and give us the difference”

  • FiniteBanjo@lemmy.today
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    4 months ago

    When your employees are so efficient they start using their spare time to audit each other’s efficiency on an industry-wide metric.

    • Matumb0@lemmy.world
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      4 months ago

      I mean they have a finance team for sure, so I guess this is their job… However Steam does a really good job to stay in its borders of where they can provide a good service and do not milk the cow until half live 09 where they just repeat the story of half live 1-3 in a poor way

    • noobnarski@feddit.de
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      4 months ago

      I have heard that its not too hard to start your own project when working at valve.

      Maybe it will turn into their next game, or a new steam feature or it will get canned.

      • EnderMB@lemmy.world
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        4 months ago

        Is that still accurate? Their employees handbook was legendary a decade ago, but since then there have been rumours that this isn’t the case any longer, and that there were significant problems behind the scenes.

      • Appoxo@lemmy.dbzer0.com
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        4 months ago

        I mean with that money printing machine and good reputation among users it’s no doubt be cozy for devs to start stuff without having someone breath down their neck for costing too much money or too high of a risk.

  • kandoh@reddthat.com
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    4 months ago

    I’ve despised steam ever since they forced it on me to play HL2.

    I hate the store page that pops up whenever I want to play a game.

    I hate the friends list.

    I miss when I would just install a game and it was just an icon on my desktop. Now they think they should own my gaming experience and they’re so powerful I can’t say no.

    • alessandro@lemmy.caOP
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      You can download games using steamcmd (command line) and pick only games that are DRM free on Steam. Valve doesn’t force DRM (even it’s own one) so, if you see a game that require DRM (Steam or whatever) it’s solely because the publisher put the DRM into it.

      Once you’ve downloaded your drm-free game through steamcmd, you can basically zip the folder and store your game wherever you want… even on the cloud (your own personal space, if you share it publicly it’s piracy).

      Also, you’re not even forced to use Steam: itch.io and GoG are preferable ways to buy games and improve your drm-free wallet-vote situation.

      • Kedly@lemm.ee
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        4 months ago

        I just want to comment that your comment covered all my bases so well I didn’t need to respond to OP myself

    • dutchkimble@lemy.lol
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      4 months ago

      That last para is missing the fact that you’d have to go to a store and buy a CD and come back home and play vs downloading in a few minutes in today’s time plus get insane discounts. Not to mention easily conquer compatibility issues. Also use controllers very easily including dualshocks. You can still have desktop icons, you can ignore the friends list, and disable notifications/pop-ups.

    • _NoName_@lemmy.ml
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      4 months ago

      You should dive down the rabbit hole. Valve does not have a workplace like anything you’ve seen before, and the pay is just as fucked.

      • Agent641@lemmy.world
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        4 months ago

        How much did they compensate that bald man who they installed a valve in the back of his head for the loading screen photo?

        • Undef@sh.itjust.works
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          4 months ago

          That guy had it easy compared to the guy that had his eyeball replaced with a valve, and after everything he sacrificed they just stopped using his picture.

      • merc@sh.itjust.works
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        4 months ago

        My favourite factoid about that is that the minister of finance in Greece who was in charge during the Greek Debt Crisis was Yanis Varoufakis, the former economist-in-residence at Valve.

        • Asafum@feddit.nl
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          4 months ago

          Woah woah woah, really?

          I stumbled across a bunch of economic videos featuring him in the past. Yanis and Steam in the same sentence was never something I was expecting to see lol

        • Omniraptor@lemm.ee
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          4 months ago

          Afaik he still praises their anarchist corporate management structure. Haven’t really looked into it, but if true kind of an L from a guy i really like otherwise

          • kralk@lemm.ee
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            4 months ago

            Can you expand more on why it’s an L? I have a lot of time for Varoufakis, I don’t agree with him on everything but I find him a very reasonable person.

            • Omniraptor@lemm.ee
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              4 months ago

              Because he doesn’t call out their traditional centralized ownership structure, which is more important and will always “win” when it conflicts with the anarchist parts. The owners still have final say over the workers.

    • Kedly@lemm.ee
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      4 months ago

      If people dont like the cut they can use another shop front or make their own. PC gaming isnt locked down to any specific store front

        • Kedly@lemm.ee
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          4 months ago

          Once again, they profit by accepting Steams cut, proving that Steam earns and deserves it. There Itch.io, GoG, Epic, or they can go Minecrafts route and sell their game on their own site. Steam does nothing to hamper competition. Steams cut is entirely optional, a dev doesnt HAVE to put their game up on Steams marketplace. Steam is earning that cut by being a marketplace that brings devs more sales

          • kaffiene@lemmy.world
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            4 months ago

            No, they don’t have to use the largest and most popular storefront at all. Good economic e sense right there. People didn’t have to use Internet Explorer, but that was deemed a monopoly. The existence of alternatives doesn’t make them automatically economically viable

            • Kedly@lemm.ee
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              4 months ago

              Yes, and their cut for letting you use the largest storefront out there that THEY BUILT AND GOT THERE, is 30%. If you are earning more money paying that 30% and being on their storefront than you would by rejecting that cut and listing somewhere else, than that is full proof that Steam is earning that cut.

              Also, internet explorer came bundled with Windows and THATS why it was deemed a monopoly. You have to specifically choose to download Steam, it gets no starter advantage over the competition.

              Steam is the most popular storefront because its the BEST storefront, there is no ulterior motivation putting it at the top, its just that all of its competition barring Itch and GoG are garbage. Steam is still better than the non garbage competition though and why it can get away with its incredibly minor option for built in DRM and its 30% cut. They use their cut to make an amazing storefront, and the developers who choose to pay that cut benefit from the customers that having the worlds best PC marketplace brings.

                • Kedly@lemm.ee
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                  4 months ago

                  What makes it not a monopoly is that it isnt. It has competitors, it does nothing to block competition. It is not responsible for its competition not being as good as it is.

        • Dave@lemmy.nz
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          4 months ago

          Steam let’s devs sell games anywhere and provide steam keys. There are many alternate stores you can buy games and get a steam key. I’m guessing that is one reason they have a big cut.

          But also, I remember indie devs having to give up 60℅ of revenue to go on the larger indie game publishing sites.

        • Gabu@lemmy.world
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          4 months ago

          Brainless take. “I want all of the benefits of a huge storefront with free advertisement and countless features that attract customers, but I don’t wanna pay for it!”

          • kaffiene@lemmy.world
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            4 months ago

            Brainless take. Valve is making money hand over fist. Most game devs are not making money. Valve aren’t creating any of the games, valve aren’t taking any of the risk

    • Gabu@lemmy.world
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      4 months ago

      Point me to one service that provides as many benefits as Steam without taking a larger total cut than 30%. I’ll wait.

    • Blue_Morpho@lemmy.world
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      4 months ago

      Non public should be more efficient from the labor cost savings of not having to file all the sec documents quarterly and legal costs of following public company regulations.

      • yeahiknow3@lemmy.world
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        4 months ago

        Not to mention that an obsession with increasing share price is massively distracting and self-defeating.

        • fuckwit_mcbumcrumble@lemmy.world
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          4 months ago

          Public companies focus on short term profit to keep share holders happy. Private companies can actually focus on long term profit, especially if it’s at the expense of some short term profit.

          • merc@sh.itjust.works
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            4 months ago

            Or they can choose not to focus on profit at all. Probably most people with an ownership stake in Valve are fabulously rich now. Maybe they just want to focus on interesting R&D now.

            Theoretically there’s a benefit to a publicly traded company that since a lot of your financials are visible to everyone and people get to “vote” by buying and selling shares, there’s a sense in which you can get feedback on how well you’re running the company that you don’t get when it’s private. But, as Reddit’s “wall street bets” and “superstonk” subreddits show, a lot of investors are morons.

      • ryathal@sh.itjust.works
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        4 months ago

        This isn’t totally true. Private companies can still have shareholders that demand info. Their aren’t the same level of regulations, but it’s not nothing.