- cross-posted to:
- linux_gaming@lemmy.ml
- pcgaming@lemmy.ca
- cross-posted to:
- linux_gaming@lemmy.ml
- pcgaming@lemmy.ca
It’s cool to see Godot used for a serious project. The original was made using Java, if I recall correctly.
Don’t know about Java part but their previous engine was GameMaker 2 I think.
Yep, original is Java and uses libGDX. Slay the Spire is mentioned in the showcase
Backpack Battles is another one.
Cool! I mean, I don’t know what you do to Slay the Spire to make it a Slay the Spire 2, but I’ll play more Slay the Spire any day, so I don’t care.
I suspect it’s intended to be “ground-up rewrite in a better engine with more content” sort of like Isaac’s transition from Flash to its own bespoke C++ engine.
It would be amazing if the runtime (per run) would be lowered
playing through three acts in one sitting is quite long, a runtime like Monster Train (40~90 minutes on non-speedrun time) would be pretty goodthe free software revolution is alive and well
This is gonna be huge for Godot!