• lysdexic@programming.devOPM
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      2 months ago

      You’d be missing the whole point too if you think that the pointer is the root cause. The problem is that the class is not designed to be copy-able, let alone moveable. Your suggestion to use a unique_ptr will also blow up in your face the moment you try to copy an instance.

      • cmeerw@programming.dev
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        2 months ago

        Depends on what semantic you want. Sure, if you use a unique_ptr member, you will get a deleted copy constructor/operator - I wouldn’t consider that blowing up in my face.

    • lysdexic@programming.devOPM
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      2 months ago

      Naked pointers are just too stupid for modern C++ ;)

      Anyone who works on real-world production software written in C++ knows for a fact that pointers are a reality.

      Also, there are plenty of frameworks who employ their own memory management frameworks, and raw pointers are perfectly fine in that context. For example, Qt uses raw pointers extensively because It’s object system implements an object ownership system where each object can have child and parents, and you can simply invoke deleteLater() to free the whole dependency tree when you no longer need it.

      • vzq@lemmy.blahaj.zone
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        2 months ago

        Your reply is an amazing mix of condescension and not getting the point.

        I’m having it framed.

  • CameronDev@programming.dev
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    2 months ago

    I got stuck on cheese counting:

    inventory.count(cheeseName) == 1 ? "Yes" : "No"
    

    1 cheese == some, 2 cheese == none :/

    • rasensprenger@feddit.de
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      2 months ago

      Yeah, that’s confusing to read. A hashset can only contain at most one of each cheese kind, in c++20 you can write inventory.contains(cheeseName), before that you had to use .count or inventory.find(cheeseName) != inventory.end() or something like that