Cope cages on Western tanks, I think. Russians have had them for awhile but theirs look like shit.
I’m not entirely sure what they’re supposed to accomplish, which is what makes it a cope ig. That’s going to be irrelevant unless someone travels back to the 80s and steals some HEAT ammo. The tiniest amount of RPG or Javelin protection is my best guess.
Cope cages on Western tanks, I think. Russians have had them for awhile but theirs look like shit.
Not just that, look at the sides and front bottom, there’s ERA slapped all over it. They gave it both the Cope Cage and ERA treatment, this is truly peak credibility.
The cage is supposed to detonate the heat round (which both the rpg and javelin have to some extent) prior to impacting the actual armor. There’s usually a shaped charge in the round and a stand off with the primer in it that ignites the round at the convergence point of the shaped charge. If you set that off prior to the round hitting the armor it’ll just splatter against the armor rather than penetrate it. Some weapons have a tandem charge, that has two shaped charges to help it get through ERA or I imagine cope cages.
They are called different things. Some people call them cope cages. Others call them turtle tanks.
In all, the idea is that if you have one of these meshes, drones cannot drop ordinance inside of the tank.
Unfortunately, it is not recommended to do this, as a bigger target gives your position away.
Some of the equipment or escape vectors are blocked off.
But it also does nothing extra to protect the tank from the impact of Javelin missiles, or a tank round, a Bradley auto cannon. Or even from a drone that detonates over it.
Though most drones don’t aim for the mesh, but the back of the tank, the tank tracks (Wheels), or the base of the turret which are the weak points.
What am I looking at?
Cope cages on Western tanks, I think. Russians have had them for awhile but theirs look like shit.
I’m not entirely sure what they’re supposed to accomplish, which is what makes it a cope ig. That’s going to be irrelevant unless someone travels back to the 80s and steals some HEAT ammo. The tiniest amount of RPG or Javelin protection is my best guess.
Their main utility is to prevent FPV drone attacks, especially with dropped ammunition. At leads that is what I have gleaned.
Not just that, look at the sides and front bottom, there’s ERA slapped all over it. They gave it both the Cope Cage and ERA treatment, this is truly peak credibility.
The cage is supposed to detonate the heat round (which both the rpg and javelin have to some extent) prior to impacting the actual armor. There’s usually a shaped charge in the round and a stand off with the primer in it that ignites the round at the convergence point of the shaped charge. If you set that off prior to the round hitting the armor it’ll just splatter against the armor rather than penetrate it. Some weapons have a tandem charge, that has two shaped charges to help it get through ERA or I imagine cope cages.
They are called different things. Some people call them cope cages. Others call them turtle tanks.
In all, the idea is that if you have one of these meshes, drones cannot drop ordinance inside of the tank.
Unfortunately, it is not recommended to do this, as a bigger target gives your position away.
Some of the equipment or escape vectors are blocked off.
But it also does nothing extra to protect the tank from the impact of Javelin missiles, or a tank round, a Bradley auto cannon. Or even from a drone that detonates over it.
Though most drones don’t aim for the mesh, but the back of the tank, the tank tracks (Wheels), or the base of the turret which are the weak points.