• dinckel@lemmy.world
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    17 hours ago

    I genuinely dont understand how SEGA are still in business, after decades of being completely detached from reality

  • samus12345@lemmy.world
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    1 day ago

    How the heck is that supposed to work? If every taxi is being crazy, it’s just unmanageable chaos.

  • KittyCat@lemmy.world
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    2 days ago

    The only way I can see this working is battle royale style, stick 100 taxies on a map and kill the lowest performer every 10 seconds. But also allow for some sort of stealing other people’s pasangers and money to make it interactive. That has the potential to be fun if made correctly, which it won’t be unfortunately.

  • Dizzy Devil Ducky@lemm.ee
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    2 days ago

    Well, who else is gonna wait for some passionate fan of the original to play 2 minutes of that game, get a refund, then work on an open source clone of the original that will absolutely be the unofficial official sequel literally all fans wanted?

  • 🇰 🔵 🇱 🇦 🇳 🇦 🇰 ℹ️@yiffit.net
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    2 days ago

    Am I gonna be taxing around other players? Why would they do this to an arcade-style classic? Also clearly using “open world” as a buzzword since the original game was also an open world; you just had a time limit that prevented any real exploration.

  • Echo Dot@feddit.uk
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    2 days ago

    As with most games I’ll wait until about 3 months after it releases before I consider whether I’m going to buy it. It’s not like it’s going to run of copy’s out is it?

  • efstajas@lemmy.world
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    3 days ago

    I literally pulled the original game out of a cereal box in 2010 and proceeded to have hours upon hours of fun with it. It was on one of those funny small CD-ROMs. Good times.

  • InterSynth@r.nf
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    3 days ago

    Let’s be honest here. The original series was on arcades and you had to get from point A to point B. For the current generation of gamers this is the equivalent of a mini-game you play on the loading screen of the main game. I’m not defending the GaaS shit, but what did you guys expect?

    • knightly@pawb.social
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      2 days ago

      In terms of expectation, this is more in line with my fears than my hopes.

      All the effort they’re putting into slowing the pace of the game is just added cost for development and it’s going to hurt them where it really matters, music licensing.

      Half the appeal of the original was a soundtrack of popular music that fit the mood of the frenetic gameplay perfectly. Now they’ll have to pick lower-energy tracks to suit a meandering “open world” game that might get interrupted by other players at any moment.