Image transcription:
Computer science terms that sound like fantasy RPG abilities
I’ll start:
- Firewall
- Virtual Memory
- Single source of truth
- Lossless Compression (this one sounds really powerful for some reason)
Your turn
Hard mode: Try not to include closer to domain-specific things like javascript library names
Private Void NULL
Shielded Twisted Wire rootkit worm recursive loop MAC address( kinda like a true name i guess) Administrator control
This thread feels like someone half remembering playing technomancers in shadowrun.
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Race condition
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Physical Layer
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Fast Fourier Transform
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COBOL
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Penetration testing
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Tiger Team
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Zombie process
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Alice, Bob and Carol (some NPCs)
Race condition is ranger ability after level 3, 5, 9, and 11.
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git clone
- Knapsack problem
- Pushdown automata
- Zero-knowledge proof
- Late binding
- Borrow checker
- Channel coding
- Tail recursion
- Camel case
- Double float
- Red-black trees
- Quaternions
Lossy compression feels like cheating:
- Block prediction
- Motion compensation
- Chroma subsampling
- Frequency space
- Time domain
Null pointer – sends the victim on a quest they can never fulfill.
- Ring zero
- Bootkit/Rootkit
- Attacker in the middle
- Intercepting proxy
- Daemon
Python runtime. Time for you to run from these pythons bitch.
- rowhammer
- rainbow table
- global interpreter lock
- race condition (atrocity?)
- core dump
rainbow table
You win the thread. That is straight up out the old school Player’s Handbook.
Bounds execption: Allows larger objects to fit in smaller containers, ritual spell effective for 1 day, can be upcast to increase amount of “overfill”, some check when retrieving the item for a chance of “corruption” (small chance to retrieve a different item, or have the “overfill” become something different like have the outer edge of a bar of gold be meat)
Paralellization: High level time magic, Allows the target multiple turns to be taken simultaneously, but an equivalent cooldown afterwards (waiting for all threads or jobs to return before being able to continue), so 3 turns at once means 2 turns the target can’t do anything after.
Split brain configuration: Allows focusing on multiple concentration checks/spells at once. This could also be called paralellization, or multithreaded.
Pass By Reference enchantment: requires two identical items. Once enchanted, changes to one happen to both. Room for all sorts of shenanigans.
Private field: cast on an area to prevent entry/visibility into it by unauthorized entities. Sounds inside are not audible to unauthorized entities outside of it.
Kernel Space - banishes the target to a plane of existence filled with corn
B Tree - an AOE summon of a permanent swarm of bees in the targeted area until the bees all die or leave naturally
Monad - device that transmutes one set of spell components into another. These can be strung together to form very complex things.
Extended Backus-Naur Form - Allows one to transform into a memetic form to be carried in the mind of another; also extends to your clothing and any carried items.
This just reinforces that one short of piratesoftware saying all programmers are wizards.
I had a bit too much fun with these :)
Magical Items
- The Bandwidth Cap
Cursed item that limits the magical power of it’s wearer - The Token Ring
Magical ring that allows the wielder to communicate over large distances. They can receive messages from one token ring and send message to another. - The Memory Barrier
Protective charm that shields the mind from intrusion. - The Shadow Register
A magical ledger that records secrets and hidden locations in the immediate area. - The Superscalar
A legendary shimmering sword that can strike multiple foes in a single attack.
Spells
- Loopback
Redirects a spell to its point of origin. - Jabber
Causes the target to produce incoherent speech and lose its train of though.t - Branch Prediction
Gives the caster foresight to predict their opponent’s next action. - Traceroute
A tracking spell that reveals the path of a target. - Mask
Hides the caster’s true identity. - Hypertransport
Enables instantaneous movement over short distances. - Interrupt
Counterspell to disrupt an enemy’s casting.
Spell modifiers
- Broadcast
Modifies spell to affect a large area. - Unicast
Modifies spell to affect a single point with maximum damage. - Multicast
Modfies spell to affect multiple selected targets. - Repeater
Modifies spell to recast itself over multiple turns.
Transmission Control Protocol - Modifies teleportation and summoning to be very specific.
Universal Datagram Protocol - see “Shout”
- The Bandwidth Cap