• SmoochyPit@beehaw.org
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    1 year ago

    It’s cool to see ARM-based chips running these games, but I’m opposed to Apple’s proprietary Metal API being utilized, requiring developers support another API to reach this new audience.

    I imagine this move will translate to their Vision Pro headset, which I think needs a VR game library to prove successful.

    • Chobbes@beehaw.org
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      1 year ago

      It’s insane to me that they’ve dropped every other API… They should really support Vulkan.

    • OfficialThunderbolt@beehaw.org
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      1 year ago

      Why? They got so badly burned on OpenGL, with the committee dragging their feet & releasing compromised designs while Direct3D became a lot better, that they should’ve stuck with QuickDraw 3D back in the aughts.