I feel like covering bugs in Bethesda games is pretty pointless. It’s a known factor and it’s always been one. It’s not an excuse to let it fly, but it’s something that we’ve inevitably all come to expect out of Bethesda games. Whenever one of those particularly egregious bugs would happen we used to call them “Bethesdas”, as in “Wow, that body really Bethesda’d out after it ragdolled and flew into the ceiling”.
I agree that the larger issue is just incomplete games within the AAA space. I thought early access was for small indie developers with tight budgets, not for large corporations that are sinking dozens of millions of dollars into projects. Halo Infinite launched without co-op. That’s like, 80% of the reason I used to play Halo.
I like how you tend to write longer comments than what is considered the norm on most social media platforms. Have you ever thought about, ahem, starting an indie blog? :)
I feel like covering bugs in Bethesda games is pretty pointless. It’s a known factor and it’s always been one. It’s not an excuse to let it fly, but it’s something that we’ve inevitably all come to expect out of Bethesda games. Whenever one of those particularly egregious bugs would happen we used to call them “Bethesdas”, as in “Wow, that body really Bethesda’d out after it ragdolled and flew into the ceiling”.
I agree that the larger issue is just incomplete games within the AAA space. I thought early access was for small indie developers with tight budgets, not for large corporations that are sinking dozens of millions of dollars into projects. Halo Infinite launched without co-op. That’s like, 80% of the reason I used to play Halo.
I like how you tend to write longer comments than what is considered the norm on most social media platforms. Have you ever thought about, ahem, starting an indie blog? :)
I’ve had folks ask me to start a tech-based YouTube channel, but never really a microblog.
I am pretty verbose.