if you could pick a standard format for a purpose what would it be and why?

e.g. flac for lossless audio because…

(yes you can add new categories)

summary:

  1. photos .jxl
  2. open domain image data .exr
  3. videos .av1
  4. lossless audio .flac
  5. lossy audio .opus
  6. subtitles srt/ass
  7. fonts .otf
  8. container mkv (doesnt contain .jxl)
  9. plain text utf-8 (many also say markup but disagree on the implementation)
  10. documents .odt
  11. archive files (this one is causing a bloodbath so i picked randomly) .tar.zst
  12. configuration files toml
  13. typesetting typst
  14. interchange format .ora
  15. models .gltf / .glb
  16. daw session files .dawproject
  17. otdr measurement results .xml
      • Supermariofan67@programming.dev
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        11 months ago

        Zip has terrible compression ratio compared to modern formats, it’s also a mess of different partially incompatible implementations by different software, and also doesn’t enforce utf8 or any standard for that matter for filenames, leading to garbled names when extracting old files. Its encryption is vulnerable to a known-plaintext attack and its key-derivation function is very easy to brute force.

        Rar is proprietary. That alone is reason enough not to use it. It’s also very slow.

      • jtfletchbot@lemmy.ko4abp.com
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        11 months ago

        Again, I’m not the original poster. But zip isn’t as dense as 7zip, and I honestly haven’t seen rar are used much.

        Also, if I remember correctly, the audio codecs and compression types. The other poster listed are open source. But I could be mistaken. I know at least 7zip is and I believe opus or something like that is too

          • tal@lemmy.today
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            11 months ago

            I have seen RAR on Nexus, but I wouldn’t say that it’s common, at least for Bethesda’s games, which is where I’ve seen it.

            Things may have changed, but I recall that yenc (for ASCII encoding), RAR (for compression and segmenting) and PAR2 (for redundancy) were something of a standard for binary distribution on Usenet, and that’s probably the main place I’ve seen RAR. I think that the main selling point there was that it was just a format that was widely-available that supported segmented files.

          • jtfletchbot@lemmy.ko4abp.com
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            11 months ago

            That would explain why I don’t see them often. I haven’t been very active in gaming as of late, let alone modding. And I generally don’t pirate games. I’m cool with people that do, I just don’t personally. (Virus fears, being out of the loop long enough that I don’t know any good sites, etc)

            • tal@lemmy.today
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              11 months ago

              virus fears

              Honestly, if desktop operating systems supported better sandboxing of malware, I bet that piracy would increase.

      • Supermariofan67@programming.dev
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        11 months ago

        It’s a 30 year old format, and large amounts of research and innovation in lossy audio compression have occurred since then. Opus can achieve better quality in like 40% the bitrate. Also, the format is, much like zip, a mess of partially broken implementations in the early days (although now everyone uses LAME so not as big of a deal). Its container/stream format is very messy too. Also no native tag format so it needs ID3 tags which don’t enforce any standardized text encoding.

      • jtfletchbot@lemmy.ko4abp.com
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        11 months ago

        Not the original poster, but there are newer audio codecs that are more efficient at storing data than mp3, I believe. And there’s also lossless standards, compared to mp3’s lossy compression.

      • Supermariofan67@programming.dev
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        11 months ago

        At both algorithms’ highest levels, xz seems to be on average a few percent better at compression ratio, but zstd is a bit faster at compression and much much faster at decompression. So if your goal is to compress as much as possible without regard to speed at all, xz -9 is better, but if you want compression that is almost as good but faster, zstd --long -19 is the way to go

        At the lower compression presets, zstd is both faster and compresses better

      • MonkderZweite@feddit.ch
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        11 months ago

        How are you going to recreate the MP3 audio artifacts that give a lot of music its originality, when encoding to OPUS?

        Oh, a gramophone user.

        Joke aside, i find ogg Opus often sounding better than the original. Probably something with it’s psychoacoustic optimizations.