These sorts of Uno Reverse Card moments are both frustrating and gratifying to me as a DM. I of course try to roll with them, but occasionally they do mean I need to toss out half my mental notes for the rest of the campaign and seat-of-my-pants a whole new plot branch right in the moment.
There was one campaign I was in, I’d estimate it lasted about five years of real time, where my character stabbed the final Big Bad of the campaign with a weapon that we had picked up in the very first adventure of the campaign. We’d been toting it around ever since then without using it because it seemed like a very special purpose item. It wasn’t pivotal to defeating her but it was still fun to tie the campaign together like that.
I think its fair that if your players do something that breaks your campaign in half, to say : guys, we can do this, but if we do then I have to redoe everything I have prepared. Would it be ok if we didn’t please ?
But that is also why I rarely prep more than 3 sessions in advance. The more you have prepared, the more youll be tight with player freedom or loose more.
You can’t link this without explaining the item.
It reflects a single target spell back to the caster once per day. Its an armor. It was made for npcs before being looted.
A uno reverse card?
Yup. For one spell once per day. To relativise, they are level 14 now. So it’s not like they didn’t had access to 15 different game breaking options. But I was sure that the character would die… for like 1 session before one of the 5 ways of bringing someone back to life would be used.
It is hard to make a decent challenge for high leveled players. If I can make them nervous, even if they win easily I call it a DMing win. And I certainly managed that last night so I’m fine with it.
Seconded. Did it bring them back? Some kind of counterspell? Teleported them to the Astral plane?
See above :)
Happened yesterday. I was exactly 50 % amazed and 50 % shocked of the result