• MudMan@kbin.social
    link
    fedilink
    arrow-up
    0
    ·
    1 year ago

    I said this on Masto, but this tells me nothing as written. You can get the first game to run like that, too.

    The thing is, if it runs that way on an empty map and degrades the same way the first one did, I can’t see it not crashing on a full endgame map. So… how does it run on endgame? Or is this endgame and it runs fine at first? Guessing no, since the devs themselves said this was a problem. And, well, I’ve seen footage from streamers and it certainly chugs on small maps, too.

    • Rentlar@lemmy.ca
      link
      fedilink
      English
      arrow-up
      0
      ·
      1 year ago

      Might be good to have a watch of City Planner Play’s Benchmarking video

      To answer your main Q from this, apparently the biggest performance dropoff is going from no pop to 10k, scaling up to 100k isn’t nearly the same dropoff.

      Even with a beefy setup on high settings, CPP suggests turning off many of the post-processing effects and definitely disable VSync. Lastly 4K is out of the question for most cards, barely playable for top end enthusiast cards, Most will be limited to 1080p for a usable experience.

      • MudMan@kbin.social
        link
        fedilink
        arrow-up
        0
        ·
        1 year ago

        Hm. So it scales with VRAM and GPU, not CPU? Interesting.

        That’s less concerning than people had made it out to be, at least for a game of this genre. It still doesn’t sound particularly pleasant to play, but hey, less of a dealbreaker.

        • Rentlar@lemmy.ca
          link
          fedilink
          English
          arrow-up
          0
          ·
          1 year ago

          So it scales with VRAM and GPU not, CPU?

          Precisely. Not to sound too much like a shill because full disclosure I bought and I’m very excited for C:S2, but I find some of the concern is overblown. Yes the performance is a MAJOR problem, but the game is feature complete and optimization is ongoing, with significant improvements to arrive by console release.

          • MudMan@kbin.social
            link
            fedilink
            arrow-up
            0
            ·
            1 year ago

            Yeah, it seems weird because you’d think all the simulation load would be in the background and they could scale the visuals. Since it seems like there’s a high base cost for them I assume it’s possible to make that run at least a bit better at some point.

            The console release target is a bit of a question mark, though. You’d think they have just weaker GPUs and they’ll need to optimize to fit, but they can also target lower resolutions and do other stuff there. Plus if there’s an I/O issue in there, there’s a reliable spec for SSDs on those, so who knows.

            • MudMan@kbin.social
              link
              fedilink
              arrow-up
              0
              ·
              1 year ago

              Alright, so I got the game and it a) actually has a fantastic options menu with a ton of granularity, and b) it has some really dumb, wasteful settings flagged as “high” with no “ultra” preset.

              I went from launching into a default in the 30s for the default map to toning down their nuts global illumination, volumetric clouds and transparent reflections for a neat 100+ fps. And then I cranked it back up a bit to be hovering around 90. I’m sure I’ll have to tweak more when I get deeper into the game, but yeah, no, this is gonna be playable.

              For the record, I think setting up decent defaults and settings should be a thing in PC games. Tuning the game shouldn’t be the first thing you have to do. But whether it’s thanks to last minute patches or people overreacting to the announcements I think this was a bit overblown. I’ll report back if that proves not to be the case as I get deeper in.

        • Scrubbles@poptalk.scrubbles.tech
          link
          fedilink
          English
          arrow-up
          0
          ·
          1 year ago

          People just think that all new games should be able to run at 60fps on ultra settings on 4 year old hardware or it isn’t “optimized”. If it runs fine, I’m happy ,even if it needs to be on “high” settings until hardware catches up a bit.

    • Paradox@lemdro.id
      link
      fedilink
      English
      arrow-up
      0
      ·
      edit-2
      1 year ago

      Considering skylines is basically the only surviving city sim franchise, not much. But city sims have always had difficulty with performance. Sim city 4 was notorious for how badly it performed in hardware, even to this day