I loved RoR2 and appreciate the effort they are putting into this game as a labor of love, but I really have to question if people care for a 2D RoR game after the sequel got so much attention.
I remember reading a lot of comments reading the opposite in the months leading up to RoR2 releasing. People were extremely skeptical about the game moving into 3d.
Going back to 2d might not be as big of a hit as RoR2 was but I’m sure it’ll do fine and the increased name recognition should help get some sales too.
I loved RoR2 and appreciate the effort they are putting into this game as a labor of love, but I really have to question if people care for a 2D RoR game after the sequel got so much attention.
I remember reading a lot of comments reading the opposite in the months leading up to RoR2 releasing. People were extremely skeptical about the game moving into 3d.
Going back to 2d might not be as big of a hit as RoR2 was but I’m sure it’ll do fine and the increased name recognition should help get some sales too.
I do. It’s not likely to be as successful as RoR2 but I would love an enhanced version of the original.
RoR2 felt too… balanced… Too controlled.
The original allowed for nearly unlimited collection of items, and insane combinations.
For example: Collecting barbed wire and crowbars I 3 shot the final boss (one insta-kill for each form) directly after it spawned in.
You could loop infinately prepping and getting the wildest combination of items.
Personally, I enjoyed the hell out of both games, but RoR1 was a lot more fun with the insanity that could develop.
My buddy and I would loop through the stages until the game crashed. I wonder whether that’s still going to be possible on switch