In an internal town hall meeting addressing a Monday round of layoffs that impacted multiple departments, Bungie CEO Pete Parsons allegedly told remaining employees that the company had kept “the right people” to continue work on Destiny 2.

  • kingthrillgore@lemmy.ml
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    11 months ago

    So it sounds like the developers had a better bead on why D2 has been losing numbers and there’s no way for them to provide feedback. And as a result, they were probably tied into the layoffs. Talk about some obvious mismanagement. The wrong person was laid off.

  • Conyak@lemmy.tf
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    11 months ago

    It’s fucking ridiculous that CEO’s make decisions that make players dislike a game or product yet the workers are the ones getting laid off. I doubt any of the regular employees had a say in the shitty DLC decisions.

  • 108@kbin.social
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    11 months ago

    What’s new this season? Another grind fest and a mission you have to run hundreds of times, just like last season? Man it never gets old does it?

  • hubobes@sh.itjust.works
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    11 months ago

    The CEO has to go because they failed to deliver? Right? I mean that’s why they get paid so much, to take responsibility. Now they will face the consequences of their failure! No?

  • Dark Arc@social.packetloss.gg
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    11 months ago

    Despite what others are saying, the game is fine (at least compared to its previous state/status)… They’ve made a lot of changes to improve the onboarding experience and remove pain points. They’ve made things less grindy and more engaging every expansion.

    The last DLC just had kind of a meh story to it, “the discovery of strand.” The environment they used also wasn’t all that pretty or interesting. It wasn’t snow, it wasn’t a swamp, it was a minimalistic city-scape with some canyons.

    That, plus increased pricing and over dramatization of the loss of the red war and foresaken content (which wasn’t even that good compared to the new stuff mind you – it was extremely short and grindy) has almost definitely caused the profit loss.

    Not to mention, playlist activities still feel bland… Implement map voting and modifier voting, and make a higher difficulty playlist for PvE content. I swear once you’re caught up, it’s either stomp over everything in the same 5 maps over and over, or face the exact same somewhat challenging (or extremely challenging) encounter over and over for an entire week. They have all this content they could open up to high end rewards and mutators, but they don’t.

    • GoodEye8@lemm.ee
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      11 months ago

      If the game was fine it wouldn’t be 45% below their revenue projections.

  • Queen HawlSera@lemm.ee
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    11 months ago

    Stop selling overpriced expansions that never go on sale with a new one coming every week.

    Cmon at least Sims 4 does bundles and shit

  • P03 Locke@lemmy.dbzer0.com
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    11 months ago

    Destiny 2 came out in 2017. Maybe make a new game, instead of trying to leech off of the old one for 6 years?