• ProfessorOwl_PhD [any]@hexbear.net
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    11 months ago

    Proper shit assumptions here, the writer is doing the exact opposite of the D&D nerds who pick up pbta and say “well how am I supposed to do anything?”

    Probably most egregious though is how they’re arguing against them self: they claim that the mechanic driven exchange isn’t influenced by the roleplay, but had the DM give an explicit bonus for their roleplay. Likewise, they think the means to roll mean you have to roll, and presumably hasn’t understood commoner’s get Use Rope as a class skill, which is what the “who should be able to complete a task” is based on.

    • ZDL@diyrpg.org
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      11 months ago

      I don’t even play D&D (and haven’t since before AD&D had a second edition) and I’m still baffled by what PbtA brings to the table.

      • ProfessorOwl_PhD [any]@hexbear.net
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        11 months ago

        PbtA is artschool D&D. Its a very different approach to the same concept that brings different aspects of the idea to the forefront. Its really good for groups that are good at acting and improvisation, but want a random element to help drive the more personal and less combat oriented stories they’re telling.

        Personally it’s not my cup of tea, as I am absolutely into the fantasy and tactical combat side of D&D (well, Pathfinder), but it definitely has its place for groups that are just an excuse to hang out.