• BmeBenji@lemm.ee
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    10 months ago

    Funny. My worst fear is being stuck in the middle of the ocean with no boats or land in sight. But I’m trying to be more open-minded so I guess I shouldn’t judge.

    … but also at the same time my greatest fear about the gaming industry is that all indie games will start having battle passes and subscriptions. But I guess some people who still think the base version of Call of Duty is worth the yearly $70 subscription fee might be deathly afraid of being reminded that MW3 is actually just MW2 with a few new guns.

    • Nelots@lemm.ee
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      10 months ago

      Battle passes are fine when done right. Deep Rock Galactic, for example, adds all the cosmetics from the pass into the random loot pool after the season ends.

      Most battle passes fucking suck though. Like in overwatch where you pay for the privilege of unlocking things through dozens of hours of gameplay.

      • BmeBenji@lemm.ee
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        10 months ago

        I see where you’re coming from, but if the game is designed in a way where it feels like it’s trying to convince me that playing the game for a larger amount of time is worth a reward and not rewarding in its own right then something is definitely off

        • Nelots@lemm.ee
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          10 months ago

          So you’re against unlocking things through play? Stay away from the rouge-like genre then, you would hate it.

          Just about any game that is designed to be played more than once (i.e. not story games like the Witcher) will have some sort of in-game rewards to keep it fresh. Like the Binding of Isaac where you have over a thousand different items to unlock through gameplay. But live service games need a way to keep their game fresh for even longer than most. Themed unlockable cosmetics are a great way to do it. As long as they’re not capitalizing on FOMO, I do not see any problem with it.

          • BmeBenji@lemm.ee
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            10 months ago

            I’m not against unlocking things through play, I’m against unlocking things through play-time and that includes “experience points.” Cool stuff should be unlocked in the game, not once the game determines you have played it long enough to have earned something.

            For example, unlocking new weapons in Dead Cells because you found them, even if by random chance, is better than unlocking new skins in DOOM Eternal because you played (not won or lost, just played) the same level enough times over to have “earned” them. Wasting time is not an accomplishment.

            Yes, unlocks by random chance also technically could be considered unlocks by sufficient play-time, but I’d consider that different because you should be able to accept that you will never unlock certain items.