• onlooker@lemmy.ml
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    8 months ago

    Trollbait, it has to be. “no brand tie ins” is genuinely hilarious to me. I’m picturing a videogame reviewer going like: “The game is an artistic and a technical milestone. The gameplay is also the smoothest we’ve seen so far. Unfortunately, the game does not feature a Ronald McDonald skin or even a Slurpee coupon, so we have to give it a 7/10”.

  • PraiseTheSoup@lemm.ee
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    8 months ago

    I don’t even claim free season pass rewards because I couldn’t give a fuck less about your cosmetic trash. Gameplay is king in this household.

  • m_r_butts@kbin.social
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    8 months ago

    Someone please tell me that “no brand tie-ins” gives this away as a joke, and I just didn’t get the joke. That can’t be something people actually want, right?

    • Matombo@feddit.de
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      8 months ago

      man I was jecking out the toy island recently and i saw a carrera oracle redbull race track right next to one with “non-lego” lego brick buildable cars and the mario kart themed one.

      I tell you: one day these crossovers and brand tie ins and market consolidation will lead us to the ultimate mono brand multiverse -> Think of Mario Raving Rabbits in Avenger costumes lego figures as playable characters in fortnite

    • DrQuint@lemm.ee
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      8 months ago

      It’s not a joke. But it’s not sincere either.

      It’s a criticism.

      Because yes. People DO want brand tie-ins. Literally look at Fortnite. It peaks in popularity during brand tie-ins.

      • theneverfox@pawb.social
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        8 months ago

        Not brand tie ins, that’s like a coca cola ad on one of the walls. People don’t want brands, they want characters and IP… They want crossovers

    • enkers@sh.itjust.works
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      8 months ago

      You couldn’t just let me believe that people today are idiots and that I didn’t just get wooshed, in peace, could you?

    • skulblaka@kbin.social
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      8 months ago

      I’m thinking something along the lines of the Minecraft Lego sets for instance. Which, credit where it’s due, were pretty cool.

  • CaptainBasculin@lemmy.ml
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    8 months ago

    No skins and no new content? CS had way too many different maps to play on, not to mention the amount of custom skins were crazy.

  • Norgur@kbin.social
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    8 months ago

    I heard some weirdos switched de_dust and de_duat2 for de_aztec and cs_office sometimes. Avantgarde as fuck

    • SchizoDenji@lemm.ee
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      8 months ago

      Aztec is a better map than dust. Dust is massively onesided sided because Ts have to either run through the tunnels to get to the sites or come from the underbridge where CTs can kill them easily.

  • KᑌᔕᕼIᗩ@lemmy.ml
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    8 months ago

    We had mods. They’re a bit like skins and new content, only free and far more creative. They are what you call microtransactions today but you didn’t have to sell your right arm to get them because anyone could make them.

  • DumbAceDragon@sh.itjust.works
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    8 months ago

    Really speaks to how fast culture is moving that people in their thirties have developed “kids these days” type attitudes.

    • I don’t think it was ever different, just that we are now part of that generation or exposed to it. The people in the 50s to 70s often had kids in the early to mid 20s of their life. So they were in teir thirties by the time the kids were teenagers, bringing all that new culture to clash with.

  • Aurenkin@sh.itjust.works
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    8 months ago

    Ahh, the days before games companies hired the casino slot machine UX designers. An elegant game from a more civilised age.

  • mctoasterson@reddthat.com
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    8 months ago

    CS 1.6 was peak gaming. There were servers with Warcraft 3 mod where you could pick your race and level up to receive additional modded abilities and items, and it would save your progress over months. Not to mention the map customizations.

    Also, no paying for season passes or DLC, no paid skinpacks, no censorship or embedded ads or tracking. And custom porn sprays.

  • speaker_hat@lemmy.one
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    8 months ago

    It was pure gaming.

    No advertisments, no marketing, no extra costs.

    The only way to get better was to play more.

    How can it not be fun?

    Good ol’ days, thank you VALVE.

      • artaxthehappyhorse@lemmy.ml
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        8 months ago

        I believe the thank you was regarding the mod-friendly mindset of early valve. A section in the game menu for loading new mods and it shipped with a mod (TFC, which was based off a community mod for Quake)

        • Captain Aggravated@sh.itjust.works
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          8 months ago

          I don’t know about the launch release, but the Game Of The Year release is the one that shipped with TFC, plus (what we now know as) the GoldSrc SDK was on the disc. Every tool they’d made they used to build Half Life, they put on the disc and gave to customers.

          • Poop@lemmy.ca
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            8 months ago

            Fucking legends.

            So many great games and mods came out of this… Counterstrike, Day of Defeat, Sven Coop, They Hunger. The amount of hours of gameplay for the price of a single game is unbeatable. Many people started their careers as Half-Life modders.

            I believe you are right as well, my friend had the game new and I think the SDK was there, but not TFC.