CS 1.6 was peak gaming. There were servers with Warcraft 3 mod where you could pick your race and level up to receive additional modded abilities and items, and it would save your progress over months. Not to mention the map customizations.
Also, no paying for season passes or DLC, no paid skinpacks, no censorship or embedded ads or tracking. And custom porn sprays.
Personally, I’m kinda amazed everyone forgot about ads in the MOTD that a lot of multiplayer source games had. Granted, the ads were set by the server host, not Valve, but yeah.
CS 1.6 was peak gaming. There were servers with Warcraft 3 mod where you could pick your race and level up to receive additional modded abilities and items, and it would save your progress over months. Not to mention the map customizations.
Also, no paying for season passes or DLC, no paid skinpacks, no censorship or embedded ads or tracking. And custom porn sprays.
So you’re saying there was new content all the time, it’s just that it was made by the community for the community.
This reminds me of wc3 mods run on fy_pool_day. Stupid fun with the overpowered HE nades
I did not expect someone to mention that map here. Loving fy_pool_day
Fy_pool_day and fy_iceworld were my favorites back in the day
Man made me remember zombie escapes. Complete darkness, scary maps with zombie screams from another game. I used to play a lot of those.
zm_lila_panic
Actually they tried experimenting with in-game ads at one point in CS 1.6.
https://www.bit-tech.net/news/gaming/ads_turned_on_in_cs_1.6/1/
Personally, I’m kinda amazed everyone forgot about ads in the MOTD that a lot of multiplayer source games had. Granted, the ads were set by the server host, not Valve, but yeah.