• reluctantpornaccount@reddthat.com
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    7 months ago

    I think this is being misinterpreted a little bit. This only blocks attacks that exactly equal the final number. So for their example, AC 14, and final total being 23, 15-22 still hits and 24+ still hits.

    It’s an interesting magic item but ultimately it’s too much additional math and dice for a turn.

    • Coskii@lemmy.blahaj.zone
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      7 months ago

      Looks like the roll is done at long rest, so it would be a relatively static number.

      For a real short example, you roll a 10 after math, so you just put a little 10+ac misses automatically note somewhere handy until you sleep and roll again.

      It’s a fun little ring, and could be a really hype moment if/when it hits

    • Cethin@lemmy.zip
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      7 months ago

      So basically AC+1,except the +1 is a random slot somewhere 6 points above your AC. Yeah, I think this item would be annoying to use, and probably isn’t as good as just AC+1, because your AC should be somewhere near where enemies are hitting ideally, or you shouldn’t be getting attacked at all. 6 points higher might be out of their range to even hit.

  • gullible@kbin.social
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    7 months ago

    The crit line seems a bit hasty. Enhanced crit ranges exist on several monsters, and that makes this magic item even less worth using. Preparing for a particularly powerful foe by bringing your uncanny AC to what you expect to be a 19 on the die is the best use I can find. However, “this does not negate natural 20s” is very fair.