- cross-posted to:
- games@sh.itjust.works
- gaming@lemmy.zip
- gaming@beehaw.org
- cross-posted to:
- games@sh.itjust.works
- gaming@lemmy.zip
- gaming@beehaw.org
Finally some good news! I’ve been waiting for quite a while for such a ruling.
Finally some good news! I’ve been waiting for quite a while for such a ruling.
Any protections to consumers are a win. I think overall this will be a positive for gamers.
Your last paragraph could hold some truth if publishers think this will affect profits. I don’t know if this would significantly impact profits since we’re talking about a new secondary market that did not exist in the digital space before. There’s probably some historical data for how physical used game sales affect new game sales but it might be hard to quantify since that market has existed pretty much from the beginning.
I would anticipate another across the board price increase for games as a result, but I see this more as an excuse for greed on the publishers’ parts rather than a cost to offset any actual lost revenue.
My problem is traditional consumer friendly sales model for digital games are already on the back foot. This ruling only works to dissuade any new or existing Devs from persuing that model over one with microtransaction.
If anything I want this method of purchasing digital content to be pushed further into any game with purchasable in game items to even the playing field.
I agree that microtransactions and loot boxes in gaming need regulation as well. Hopefully this is a step towards that.