• Skua@kbin.social
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      7 months ago

      I imagine this was them knowing that 2d6 is different to 1d12 and just not quite understanding why that doesn’t apply to two d10s used to roll a d100

      • Schmeckinger@feddit.de
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        7 months ago

        Couldn’t you substitute a D12 with 2 D6? Just roll the first dice remember the number and then roll the second and if the roll is even add 6? Shouldn’t that work?

        • Skua@kbin.social
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          7 months ago

          What you described would work, but it’s not usually what people mean when they say “2d6”. 2d6, or any number of dice in an XdY format, means rolling X number of Y-sided dice and adding the results together. The specific case of 2d6 vs 1d12 comes up a lot in D&D because there are some common weapons that use those two values for their damage rolls

  • Queue@lemmy.blahaj.zone
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    7 months ago

    The d4’s where the numbers are in a cluster are too hard to read. I’ve had to swap them in most games because most players need to second guess any rolls with them.

    I’m sure people prefer them in some groups and power to them, but I detest them and if a dice set doesn’t have the other default, I don’t buy em.

  • Ooops@kbin.social
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    7 months ago

    Nice try… but there are too many hobby historians involved in fantasy rpg’s to not know that a D4 is THE original die. Much older than that stupid cube we -even with all our modern tech- can barely bring to be really balanced and rolling well.