Magical accidents. Potions. Demon summoning accidents.
Hitman already ventures into the absurd and this would just be one more step.
You must log in or register to comment.
Dishonored was a bit like that
Dishonored, but with larger levels, more tools, not just magic powers, thus more opportunities for accidental kills. Set pathways and activities that the targets use. Some way for possession to transform into your enemies to engage with social stealth and hide in plain sight, or invisibility. I think OP’s idea of potions has a lot of potential there.
So basically, Hitman in the world of Oglaf?
That would be pretty fun, actually
Thief 4: The Dank Age