I recently played Alien Isolation, and I noticed all of the “hacking” she does on doors and computers are different types of games, like press the button at the right time, or match the images within a timer, etc.
A lot of games have these mini-games, and I was wondering which you think are the best? Or at least, didn’t get old fast?
Why’s the only game I can think of right now that chicken arcade game from Space Quest III? 😆
Rdr2 fishing has a following…
In minecraft, a game in which you can make games, there is a server(mcdiamondfire.com) in which you can make games, there is a plot(game) in which someone can make games
Dead Space (2008) ADS Cannon Puzzle. Epitome of game making. Guarantees 5 hours of your time whether you like it or not.
Wheels from Sea of Stars is ok. But it’s no Super Turbo Turkey Puncher 🦃 💥 👊🏻
Not sure if this totally counts but my favorite is the Chao raising systems in the Sonic Adventure games
I really enjoyed the classic wolfenstein levels inside the new wolfenstein games
All of the Yakuza games are basically, collections of well made mini games that turn each beat-em-up campaign into a hundred hours of fun. But among those, the Cabaret Club and Pocket Circuit RC race-car games from Yakuza 0 and Yakuza Kiwami, are probably my favs.
The photo minigame in Kiwami 2 makes me extremely uncomfortable, I guess it’s commendable that it can make the player feel so strongly about it
I spent way more time than I should have playing Dice in Kingdom Come: Deliverance.
Edit: I also just remembered the hacking system in BioShock had a very mini-game feel to it. I had a lot of fun with those too.Gwent, in The Witcher 3!
The one that was so successful that it got its own game.
I don´t care much for the standalone pc game, since it is very different from Witcher 3 Gwent. However, check this out: https://imgur.com/a/qktqY :D
I remember spending so much time playing Farkle in Kingdom Come Deliverance, betting my money on every game. I think Witcher 1 or 2 have similar dice game that i also very into it, played with every NPC possible whenever i have the chance.
For minigames as “games within the game” (e.g., GTA has a lot of these like pool, golf, etc.,) throw another one up for Witcher 3’s Gwent!
For minigames as representations of some other mechanic (e.g., hacking, lock picking,) I remember liking the hacking in Deus Ex: Mankind Divided. Reminded me of hacking in EVE: Online.
Probe scanning was awesome in EVE too—at least…it was a decade or so ago. Who knows if it’s still the same now doe? Not me.
As a fan of the LucasArts point-and-click adventure games of the 80s-90s, it would be remiss of me not to mention that Day of the Tentacle, the sequel to Maniac Mansion (their first adventure game ever), actually contains Maniac Mansion as a minigame.
Animal Crossing on the GameCube straight up let you buy little NES consoles with a small variety of titles.
Does it actually let you buy them? I thought they were mostly locked away behind special event codes, or even dummied out.
Really basic ones can be dug up or purchased. You did have to get event codes for some cooler ones.
If you accept modules in Keep Talking and Nobody Explodes as “minigames” then I could name several hundreds that I enjoyed when I was still active in that game. Many of them are “soloable”, meaning, do not require another player with a manual. Several fans of the game, myself included, would sometimes load up a bomb containing only soloable modules and just play on their own.