• Move 1: 1 point
  • Move 2: 1 point
  • Move 3: 4 points
  • Move 4: 4 points
  • Move 5: 1 point
  • Move 6: 1 point
  • Move 7: 4 points
  • Move 8: 1 point
  • Move 9: 4 points
  • Move 10: 6 points
  • Move 11: 7 points
  • Move: 12: 8 points
  • Move 13: 7 points
  • Move 14: 7 points
  • Move 15: 7 points
  • Move 16: 7 points
  • Move 17: 7 points
  • Endgame Bonus: 10 + 10 + 7 + 7 + 2 == 36 Endgame Bonus
  • Total Score: 113

Note that while this is “optimal” placements, it is not the best sequence in-game. For example, sequence 8, 9, 10, 11, and 12 are going backwards. I’m not sure how to rewrite my program to account for the top-down placements per round however. So there’s still work to be done.

This was a relatively simple brute-force bot that exhaustively checked all possibilities for the best possible placement. So I’m pretty sure I’ve go the best placement here.

  • betabob@lemmy.dbzer0.com
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    9 months ago

    As mentioned, the first outcome would end the game in turn 14 and also be impossible to place in the first phase of the game. The second solution comes closer but weighs heavily on getting two tile types to get there.

    I just got the game and have been loving it but there are many more variables to solve this. Some examples are: group size, and random tiles drawn.