“Subscription models will always end up being cost/benefit analysis exercises intended to maximise profit.”

  • Ferk@kbin.social
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    6 months ago

    Even when you care about a product, at the end of the day you still have to put a price tag on it, and you’ll still have to give fair shares to all the people who worked on it, while saving up as much as you can to invest in more well cared products… without making it so expensive that not enough customers will buy it.

    Caring about the product, investing on it and producing something that is actually good and that people place in high value (so they are willing to pay more for it) is not incompatible with maximizing profit. In fact, I wouldn’t be surprised if Larian is profitting quite a bit from all the good publicity (imho, well deserved) they are getting for not having gone down the road of predatory monetization tactics.
    Probably they would not have been as successful if they had. So I’d argue they are maximizing profits in the best way an independent game studio can.
    Choosing to not participate in Subscription services at the moment is likely also in their best interest, profit-wise. Particularly at this point and with this momentum they are having.

    • TwilightVulpine@kbin.social
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      6 months ago

      Caring about the product is not incompatible with making profit, but it is incompatible with maximizing profit, because then your design priorities must shift to emphasize functionality and entertainment to cutting costs and expanding monetization opportunities.

      It’s easy to see in gacha games. Even the best of them have to have to obstruct fun to make money, from the way they limit gameplay options so that people will gamble for them to the way that they gate progression behind repetitive daily grind so that people will keep coming back out of habit and FOMO.

      Even beyond the monetization itself, great games require a willingness to take time experimenting and polishing, time which would seem like wasted wages to more money oriented companies. Sometimes it pays off, like Larian, but sometimes it doesn’t, like the old Clover Studio.