In an interview with IGN, Dragon’s Dogma 2 director Hideaki Itsuno defends his game’s lack of unrestricted fast travel …

  • prettybunnys@sh.itjust.works
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    8 months ago

    100% agree, lots of open world games these days make the only reason to explore so that you can find the fast travel beacon so you never have to explore the “open world” again.

    It hides shitty and half assed world building though so I guess devs got that going for them.