• DamarcusArt@lemmygrad.ml
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    6 months ago

    It’s very strange in general how video games often seem to struggle with an engaging tutorial, but it’s never been a mystery how to make one, just make it optional and let the player go at their own pace, giving them opportunities to do things instead of homework.

    • pigginz@lemmygrad.ml
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      6 months ago

      I suspect, though I have no data to support this right now, that focus testing of games revealed that players were skipping tutorials and getting frustrated about things that the tutorial explained, so the solution was to make the tutorial mandatory.