Fantastic titles made by people in their bedrooms.
IDK if this counts, but I loved SPACEPLAN.
Inscryption
You are in a weird cabin in the middle of the woods playing a card game with your fate on the line. Some of your cards are talking to you and comment on how you play.
Then things get weird.
For those that like Inscryption, honorable mention for Hand of Fate 1 & 2
I’m not any good at deck building games, but my girlfriend is pretty close to platinuming it on PS4 and I have to say, that game just gets weirder and weirder.
Spelunky. My Vita was basically a Spelunky machine.
Stardew Valley by a wide margin, probably dumped close to 1000 hours into it overall
Looking forward to the patch on Tuesday?
Kinda but I also have to be careful because how addicted I get to it, also in the middle Rebirth
Does STALKER count? I love the atmosphere of the games.
If not I’ve sunk a lot of time in Mini Metro
Cataclysm: Dark Days Ahead (ASCII mode) and Neofeud hold a special place in my heart
Cave story the og … man what a game
Haven’t seen these mentioned, Citizen Sleeper and In Other Waters by Jump Over the Age are incredible games, beautiful artistically and really great world building
FTL - Faster Than Light
Dead Cells
Stardew Valley by a long shot.
Hollow Knight is up there too.
I recently bought stardew valley and its fun but the farming grind feels kinda forced, no? I feel like I need to pay attention to not loose myself in the game which defeats the purpose.
What is your experience there?
The grind is fun for me, but once you get through a few seasons there’s also so much time to explore and talk to the villagers
Got it. Thanks for chiming in.
I can imagine it gets better but the grind is kind of not for me. The mining and farming grind in minecraft I understand and the grind in factorio as well. Maybe its heightened due to the saving cycle that seems to want you to keep going.
There are ways to play (besides mods) where you barely have to grow crops. Unless you’re trying for all the achievements there’s not really a wrong way or a time limit to play.
I used to find it kinda stressful until i realised there was no time limit to the game like the usual harvest moons so I once I realised that I never find myself rushing around or overextending my ability to farm to grind more and just focused on what I was enjoying in the game which was a bit of everything.
Can relate. It’s the same for me but I have to constantly remind myself of the fact which is why I cant relax, sadly.
There is sort of a time limit though, you get your “review” at the end of the second year (at which point no new events happen). Also getting things planted in time for when the seasons change etc is kind of time-limiting.
But that’s all detail, it’s great that people can enjoy it without time pressures!
Really? That sucks I’m sure I’m on year 3 and I’ve had events happen
Were they things that don’t usually happen in years 1 and 2? I guess they could just be stuff that was added since I last played!
You can also get a new “review” whenever you want after that.
For me the game only became fun when I started playing with the wife, we split up tasks and got a lot more done and was much funner
Neat, thanks for the info.
I usually put off doing too much farming until I have a decent sprinkler setup.
Don’t forget minecraft was originally just one guy. 15ish years ago. In Java.
Now over 600 people work on it.
Minecraft. I know it’s a big company now or whatever, but back when it was just Notch, it was still completely captivating.
Also, Stardew Valley!
Slay the Spire. I’ve probably put more hours into this game than any other in my life.
From there, I guess all the usual picks. Hades, Hollow Knight, Braid, Fez, Dead Cells, Celeste
FTL and to a lesser extent their second game Into The Breach.
RNG heavy strategy games with lots of micromanaging.
I loved both FTL and Into The Breach but I think I preferred the latter. What makes you like FTL more? (not arguing, just interested)
Personally one of the aspects I enjoy a lot in FTL is managing my power levels mid-fight (Do I need my oxygen powered right now? I could probably turn it off until the fight is over…) I don’t know if any other game that has you shuffling around power like that.
Oh yeah I forgot about that!
I redownload ITB after this thread and have been playing it. I might bust out FTL next because I apparently forgot how to play it lol
I had a harder time getting good at and staying interested in ITB. I still really enjoy a playthrough every now and then.
With FTL I guess it just feels more replayable and “on edge” to me. There is just something special about ftl runs, be it overpowered, under powered. There are so many ships, weapons, systems, and crew combinations that no run really feels the same.
The same could be said about ITB and their different mech teams but I guess it just doesn’t have the same feel. ITB feels like I’m selling my services to big corporations with saving people as an after note. FTL feels like a suicide mission for the fate of the galaxy and I think that feeling is what really makes me come back to FTL.
FTL is the modern Oregon trail in space. It’s just so good.
Interesting! Thanks for sharing, I don’t really disagree with any of your points. Maybe I just liked the style of ITB more…I do love isometric tactics games
Dishonored, when it first came out.
I’m not sure Arkane and Bathesda could be considered as indie devs at the time of release. Bathesda had released Skyrim the year before.
That’s true, I was just talking about Arkane.
Even Arkane alone at that time wouldn’t be considered indie. They had done a few contract jobs for major releases, like CoD, before developing Dishonored.
Hollow knight, deep rock galactic.
I think the Deep Rock developers are owned by Embracer now, so I’m not sure if that counts as “indie” anymore, even if they’re still a small (and previously somewhat home-grown) studio. But it’s still a damn good game - ROCK AND STONE
They are, Ghost Ship Games.
DRG was never an indie, it was published by Coffee Stain Publishing, which is a subsidiary of Coffee Stain, which in turn is a subsidiary of Embracer.
Ghost Ship got fully acquired by Embracer in 2021.