But crucially a terrible idea independent of the actual game design, unlike things such as Assassin’s Creed where it takes twice as long to level as it should because it was paced around buying XP boosts in a single player game.
In this case, it’s a terrible idea that would make the gameplay worse if bought, not a terrible idea that makes the gameplay worse unless bought.
It’s not that big of a difference because if people still purchase it but don’t purchase the microtransactions as you suggest, the message sent to the studio is: “People don’t mind microtransactions in games, we just need to tweak them to make them more desirable” ie. more necessary in the next game they release.
So a terrible idea then?
Yes, absolutely - CAPCOM sucks with this thing.
But crucially a terrible idea independent of the actual game design, unlike things such as Assassin’s Creed where it takes twice as long to level as it should because it was paced around buying XP boosts in a single player game.
In this case, it’s a terrible idea that would make the gameplay worse if bought, not a terrible idea that makes the gameplay worse unless bought.
Which is a very, very big difference.
It’s not that big of a difference because if people still purchase it but don’t purchase the microtransactions as you suggest, the message sent to the studio is: “People don’t mind microtransactions in games, we just need to tweak them to make them more desirable” ie. more necessary in the next game they release.