What is your favourite LOZ game? My fave is twilight princess as it was the first zelda game I played. Being it on the Wii.
What about you?
Link’s Awakening. I played the shit out of that on GameBoy. If you knew the screen skip glitch you could break that game wide open.
Most importantly, finish the game while having Marin as a companion until the end. I’m playing the game every year cycling through the three versions and every time I get to the original version, I skip the walrus.
If you’re emulating, there’s a romhack that restores the screen warp glitch to DX.
OoT for me. ALttP and Link’s Awakening were already my favorite games at the time, but OoT came out at that perfect time in my life when consoles were being made for kids my age and 3D was this mysterious, exciting new thing. To this day, I usually end up replaying it about once a year, and I suspect I’ll continue doing that until I pass on.
I’m currently going through every (mainline) Zelda game and replaying them. Took a bit of a break at Links Awakening, but I’d have to say my favourite 2D Zelda are Seasons/Ages, and my favourite 3D is Majora’s Mask.
Something about the worlds in those games that really draws me in.
Changing seasons and epochs kinda multiplies the experience I think. I will try MM when I get the chance since I align with you on the Oracle games
I really liked Spirit Tracks.
Train gameplay was actually enjoyable for me (especially the way it got used in one of the end game fights was so cool). It was also nice that Zelda was an actual part of the game and helped solve puzzles instead of some princess locked away in a castle.
I played Phantom Hourglass much later and Spirit Tracks honestly just felt much more polished and fun.
I preferred the ship of Phantom Hourglass more to the train but I agree that Spirit Tracks felt much more polished and fun.
Except that last flute challenge which can fuck off
Ocarina of Time, for sure
Gotta be Breath of the Wild, for me. Taken together with Tears of the Kingdom, the series’ storytelling and immersion has never been better, I think, and as a game, Breath of the Wild was the tighter, more-satisfying experience, overall.
Wind Waker is a veeerrrrrrry close second. I think it’s the most-polished entry in the whole series, in both categories. I’m really not sure what I would change, if given the chance.
I’ve only ever played the two Oracle games on gameboy color, they were excellent. Never dinished Ages though, too damn difficult. Something about this format (topdown, block-based…) works really well with my brain
Link to the Past for being my first. Twilight Princess for the modern era.
Breath of the wild is a work of art. SNES was my favorite before it came out
Used to be Link to the Past but now the title is held by Tears of the Kingdom.
I’ve been playing the series since LttP. Twilight Princess is my top, for presentation and storytelling.
I feel like Skyward Sword tried to repeat that, but the dungeons and style / atmosphere of the world of TP still come out on top (even though I’m not very much into gothic style and furries). I think SS is way too cartoonish and happy-go-lucky for a world where the surface has been abandoned to the demons and yet everyone who lives there is cool (gorons, kiwis, moles, proto-Zora), that’s a massive tonal dissonance between the narration and the actual environment and it just takes me out.
The next ones on my top list are Minish Cap and Link Between Worlds.
A link to the past for sure, it’s one of the greatest games of all time. My favorite modern Zelda is skyward sword, the dungeons in that game were so well crafted it’s insane the amount of effort and detail they contain. Least favorite has got to be breath of the wild, it’s a wonderful open world game, but an absolutely horrible Zelda game.
Majora’s Mask
OoT
Skyward Sword
Twilight Princess
Totk
Botw
Wind Waker
Phantom Hourglass
In that order. Only Zelda games I played.
Maybe I’m getting to be an old head but it’s OoT for sure
Zelda: Majora’s Mask. The characters were more real in that game than any other Zelda. So much emotion and good music.
That’s probably the Zelda game I had the most negative reaction to. Oh, you’re going to undo all of my progress because I didn’t know how much more there was to do in this quest line before the world reset? No, I’m not going to do all of that again.
But that’s the fun of it! The game really manages to put you in a hurry if you really want to do everything you can in one cycle. Plus, my emotional atachment to the NPCs made me feel so relieved every time I went back in time and saw people living their little lives, clueles about the horrors to come
It would be one thing if I knew how much I had to do ahead of time, but until I’ve seen most of it before, I have no idea. There was some upgrade I could get only after finishing the entire goron temple, race, and some such, and I was on the final step of it when I ran out of time. I can’t do just the last step of it; I had to repeat at least the race, maybe the temple, in order to get to that spot again. I decided instead, “Nah, I’m good,” and put the game down. I respect that they tried to do a lot with a little on the development side, but it introduced tedium for me, the player, to be within those constraints.