alessandro@lemmy.ca to PC Gaming@lemmy.ca · 5 months ago'Devs are getting ground up as collateral damage': Fallout: New Vegas lead says burnout has replaced crunch as 'the primary hazard of the game industry'www.pcgamer.comexternal-linkmessage-square12fedilinkarrow-up11arrow-down10cross-posted to: games@sh.itjust.works
arrow-up11arrow-down1external-link'Devs are getting ground up as collateral damage': Fallout: New Vegas lead says burnout has replaced crunch as 'the primary hazard of the game industry'www.pcgamer.comalessandro@lemmy.ca to PC Gaming@lemmy.ca · 5 months agomessage-square12fedilinkcross-posted to: games@sh.itjust.works
minus-squareYou Fucking Wish Bro@lemm.eelinkfedilinkarrow-up0·5 months agoI’m confused. FO:NV is almost 15 years old.
minus-squarePatapon Enjoyer@lemmy.worldlinkfedilinkarrow-up0·5 months agoAnd the last Burnout is even older!
minus-squareTwoBeeSan@lemmy.worldlinkfedilinkarrow-up0·5 months agoI miss burnout. Takedown was timeless. Paradise never hit the same way as the earlier arcade racers.
minus-squareThunderWhiskers@lemmy.worldlinkfedilinkarrow-up0·5 months agoYeah but Josh Sawyer and his team at Obsidian are very active. Most recently they released Pentiment with Avowed coming later this year. FO:NV was likely chosen because it’s one of their better known games. He has relevant insight into the industry.
I’m confused. FO:NV is almost 15 years old.
And the last Burnout is even older!
I miss burnout.
Takedown was timeless. Paradise never hit the same way as the earlier arcade racers.
Yeah but Josh Sawyer and his team at Obsidian are very active. Most recently they released Pentiment with Avowed coming later this year. FO:NV was likely chosen because it’s one of their better known games. He has relevant insight into the industry.