So you understand that it is way more beneficial for Valve to support proton than native Linux, and then say that Valve should incentivize native builds?
So you understand that it is way more beneficial for Valve to support proton than native Linux, and then say that Valve should incentivize native builds?
Proton should be the focus for older, existing games and native games should be the focus for new games. Not really that hard to understand.
In some far future, sure. But at the moment Linux barely makes up 2% of the users and that number is not going to rise if developers started developing natively for Linux. There is currenttly negative incentive for developers to develop natively for Linux, I can’t find the article but there was a developer who ported their game to Linux and while Linux was barely a speck of their playerbase the Linux users made up the majority of support tickets. Valve would need insane incentives to get developers to develop for Linux. Or they could take fraction of that effort and make Proton better. Quite frankly I’m not sure why I even need to explain this, it should be a no-brainer to understand why supporting Proton right now is much better for Valve than incentivizing Linux builds.
In some far future, sure. But at the moment Linux barely makes up 2% of the users
Fun fact: Whenever a console maker launches a new console, ahead of launch the user base is 0.000000000000000000000000000000000000000000000000000000000000000000000000000000000%. And yet no one of them would even think about not incentivizing game development for the upcoming platform.
and that number is not going to rise if developers started developing natively for Linux.
Based on which argument? Games on occasion break on updates. Players get banned for using Proton. That’s negative publicity.
There is currenttly negative incentive for developers to develop natively for Linux, I can’t find the article but there was a developer who ported their game to Linux and while Linux was barely a speck of their playerbase the Linux users made up the majority of support tickets.
Doesn’t change the fact that native games lead to a better experience for consumers (which I already outlined).
Valve would need insane incentives to get developers to develop for Linux. Or they could take fraction of that effort and make Proton better.
Start by offering a proper SDK that plugs into Visual Studio. You’re acting as if incentivizing would cost insane amounts of money, based on no fact at all.
Quite frankly I’m not sure why I even need to explain this
You barely explained anything. I explained why emulated Windows games lead to worse user experience. You refuted nothing of that.
So you understand that it is way more beneficial for Valve to support proton than native Linux, and then say that Valve should incentivize native builds?
Proton should be the focus for older, existing games and native games should be the focus for new games. Not really that hard to understand.
In some far future, sure. But at the moment Linux barely makes up 2% of the users and that number is not going to rise if developers started developing natively for Linux. There is currenttly negative incentive for developers to develop natively for Linux, I can’t find the article but there was a developer who ported their game to Linux and while Linux was barely a speck of their playerbase the Linux users made up the majority of support tickets. Valve would need insane incentives to get developers to develop for Linux. Or they could take fraction of that effort and make Proton better. Quite frankly I’m not sure why I even need to explain this, it should be a no-brainer to understand why supporting Proton right now is much better for Valve than incentivizing Linux builds.
Fun fact: Whenever a console maker launches a new console, ahead of launch the user base is 0.000000000000000000000000000000000000000000000000000000000000000000000000000000000%. And yet no one of them would even think about not incentivizing game development for the upcoming platform.
Based on which argument? Games on occasion break on updates. Players get banned for using Proton. That’s negative publicity.
Doesn’t change the fact that native games lead to a better experience for consumers (which I already outlined).
Start by offering a proper SDK that plugs into Visual Studio. You’re acting as if incentivizing would cost insane amounts of money, based on no fact at all.
You barely explained anything. I explained why emulated Windows games lead to worse user experience. You refuted nothing of that.