In the last 5-7 years I’ve noticed that mobile games have devolved info always online p2w shit

What the fuck happened?

The only good games on phone are now emulators and a few Foss games

  • Megaman_EXE@beehaw.org
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    5 months ago

    I was wondering this recently, too. The two mobile games I miss most are tiny wings and the original fruit Ninja. But I remember playing Infinity Blade and other random games on my iPad touch that were really good back in 2010

    I came across buried bornes 2, and it’s been ok so far. I have no idea if it has microtransactions or ads yet. It claims it does, but I’ve yet to see them. It’s not the best game I’ve played, but the concept is kinda interesting if you use your imagination a bit.

    • dmegatool@lemmy.ca
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      5 months ago

      I just installed Tiny Wings this week. It’s available on iOS. On Android there’s a clone named Dragon, fly!

  • senior citizen@beehaw.org
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    5 months ago

    What you call rigamarole is the standard way to map button presses to tge screen. It only looks like rigamarole to a PC user who is coming to gripa with how a controller interfaces with a screen. A third party mapping utility is STANDARD use case because you’re mapping button presses to the screen. That’s litterally how it works and it works well. When we mobile game players play games THIS is how we play and this IS THE reason why what you call “mobile games” TsumTsum candy crush etc are losing popularity because people be playing more intense games on mobile these days. Because of controller support.

    • sleepybisexual@beehaw.orgOP
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      5 months ago

      If you game on controller on android I think you’d love an android gaming handheld. Tho I don’t get the whole clip on controller thing

      • senior citizen@beehaw.org
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        5 months ago

        That’s what we do. Xbox controller comes with a clip on. This is mobile gaming. Been this way for about 5 years now. Popularized by pubg at first but then more of this controller style games came along and the button mapper apps got a lot better. Right now the best are Octopus and Mantis. I prefer mantis.

  • Firestorm Druid@lemmy.zip
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    5 months ago

    Enshittification, the rise of micro transactions in mobile games over actual in-game mechanics that make the game interesting etc

  • Björn Tantau@swg-empire.de
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    5 months ago

    Has it ever been better?

    What happened was that they made a fuckton of money that way.

    Ports of older PC games are also often quite good.

    • popcar2@programming.dev
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      5 months ago

      Has it ever been better?

      Actually, yes, by a big margin. Back in ~2011 mobile games were actually trying to be great. Games like Edge Extended, World of Goo, Bounce Boing Voyage, Zenonia 2 & 3, etc.

      I remember early Humble Bundles being full of exciting games for mobile, now you’ll be lucky to find just one of them that isn’t filled to the brim with MTX or ads.

      • erwan@lemmy.ml
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        5 months ago

        Survival of the fittest. As is, the type of game that makes the more money.

      • DJDarren@thelemmy.club
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        5 months ago

        I remember buying Bioshock on my iPhone way back in the mists of time, before decent controller support existed for iOS. The on screen controls weren’t great, so I didn’t spend much time playing it, always planning to come back at some point.

        Then it got removed from the App Store so completely that it disappeared from my purchased list, and that was that.

      • Dudewitbow@lemmy.zip
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        5 months ago

        i mean its not like you cant go onto the mobile store and buy games like stardew valley or terraria. its just that pay to play games have taken a back seat due to the profitability of free to play games.

  • loops@beehaw.org
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    5 months ago

    The only good games on phone are now emulators and a few Foss games

    Always has been.

    bang

      • DJDarren@thelemmy.club
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        5 months ago

        I was ok with the Angry Birds franchise right up until the shitty kart racing game they pumped out. I don’t think I’ve ever seen a more wretched collection of bare-faced advertising and micro transactions as that fucking piece of shit.

        The game was crammed full of new pop songs, and when one would play the game would display a link to buy it from iTunes. I couldn’t let my kid play it, it was just too egregious.

        Haven’t touched any of those games since. Which is a shame, because I really enjoyed the original.

        • Moonrise2473@feddit.it
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          5 months ago

          That kart game was genius programming, give you a few initial levels where it let you think that you’re driving the kart, that you’re winning because of your skills, then start the real routine of “autopilot simulator programmed to lose until you activate the paid power ups”

          Edit: and I can’t believe that more than ten years passed from the release of that “game”, I remember I was playing it on my BlackBerry Z10, i can see why many itt are saying “always has been shitty” - just a year before they weren’t shitty. Gameloft released games like “9mm” and “batman the dark knight” that for just one dollar were console like experiences. And beach buggy racing, and riptide.

      • Zoop@beehaw.org
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        5 months ago

        I’m not even 16, why do I feel ancient

        I don’t know if this will help you, but I think that’s pretty normal. I felt similarly at your age in some ways and in other ways I felt like a baby, depending on how I looked at things. I still feel that way and I’m twice your age! It’s weird. Growing up is weird. I feel for you. 💖

      • TachyonTele@lemm.ee
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        5 months ago

        Take this as a life lesson, and understand that while your view of things changes as you get older, most things generally stay the same.

  • maniel@lemmy.ml
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    5 months ago

    Sadly because it works, mobile gaming is bigger money-wise than PC and consoles combined, all because people are susceptible to short term dopamine hit your can buy any time, it’s a part of what we call enshittification, making the product less user friendly and make more money, shareholders are happy, your don’t have to

  • Glide@lemmy.ca
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    5 months ago

    Weird take, imo. Mobile games are probably the best they’ve ever been. They were traditionally a place for rampant p2w garbage gacha machines, and while those are still there, the platform has actual decent games nowadays. Real PC games are being ported to mobile and the platform is being taken seriously. Even in the world of micro transactions and gacha games, there are far more that are actually decent as games then there ever has been.

    I’ve been playing Monster Hunter Now and I’ve been really impressed with it. The entirety of the Riot games are good games with reasonable microtransactions. Vampire Survivors, my go-to “I am offline” game, is the exact same game on mobile as PC, save the fact that it’s free and you have a choice to watch ads for marginal farming speedups (which can be disabled if you buy literally any of their ~$1.50 DLC expansions, which are hilariously large considering their price). Fucking Warframe is coming to/already on (?) mobile.

    I genuinely can’t say mobile games have ever been in a better place than today, despite the existence of the shovelware P2W games that continue to roll out.

    • averyminya@beehaw.org
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      5 months ago

      I’ll side with OP from a slightly different perspective here, because you’re not wrong but neither is OP. First and foremost I think the word missing here is innovation – mobile games in their very initial start were exactly what you are describing, but mobile games that OP are talking about took some time to find freedom to innovate. The very first mobile games, almost all of them, were PC ports. Solitare, poker, mahjong, snake, tetris… These were all games that had existed for years and were just now put into a 160x128 res screen and played with a circular slider (first iPod), or whatever the specs of the Blackberry was back then. Few unique games were created for these devices.

      By late 2009 the iPod Touch 3g had released. It was this and the following few years where OP is talking about, where not only were old games like Spy Hunter being remade, and funnily enough, I’m pretty sure Rockstar also released a few GTA’s on this device. But there were also entirely new games like Doodle Jump, Canabalt, and to a lesser extent Pocket God. (Well, relatively new and unique, at least.) These of course paved the way for Temple Run and honestly I had so many amazing mobile games back then that remembering them all would be a trip down memory lane far too long for today.

      Anyway, my point and I’m assuming OP’s point is that it’s harder to find truly unique and “new” experiences in the mobile game world. The idea of Talking Tom when he first came out was something truly unlike anything else available. Not that it was particularly good, or that being unique makes it good, but rather there were more games willing to take a risk on being different.

      And yes, of course back then there were plenty of shovelware games trying to pine off another apps success. I think it’s simply a difference of mindset, for the good games that are available today generally seem to follow the same principles – a good game comes first, and if you accomplish that the expenses pay themselves. For your examples, the only games that didn’t already exist were semi-MH Now (Pokemon Go/Ingress, but I agree they are unique and fun) and the Riot mobile games. I agree that the other games you mentioned are good as well, I’d even include the fact that there are other full PC/console games like Monster Hunter Stories 1 and 2, Final Fantasy, and plenty of others.

      But none of these were made specifically with the attributes of mobile gaming in mind. Where are the disjointed IRL vs. on screen games like Panoptic! There’s so much potential for mobile phone games of really wild and unique stuff, but it’s easier to make money by iterating and porting existing things to the platform.

      I found a little list that was fun:

      • Jetpack Joyride,
      • Plants vs Zombies
      • Real Steel World Robot Boxing,
      • Real Steel HD,
      • Pacific Rim,
      • Ultimate Robot Fighting,
      • Cut the Rope
      • Fruit Ninja
      • Flappy Bird,
      • Where’s My Water?,
      • Crossy Road,
      • Asphalt 8,
      • Call of Mini Zombies, Call of Mini Infinity,
      • Clash of Clans Real Steel Champions,
      • Transformers Battle Masters,
      • Geometry Dash,
      • Minecraft Pocket Edition,
      • Hungry Shark Evolution,
      • LEGO Hero Factory Invasion from Below, LEGO Hero Factory Brain Attack,
      • Beach Buggy Racing.
      • Hovercraft Takedown,
      • Table Top Racing,
      • Smash Hit,
      • Riptide GP, Riptide GP Renegade,
      • Mechanic Escape,
      • Robo5,
      • BombSquad.
      • Draw a Stickman Epic Free,
      • Zombie Tsunami,
      • Badland,
      • Hill Climb Racing 1,
      • My Singing Monsters,
      • Despicable Me Minion Rush,
      • Bad Piggies HD,
      • Star Warfare Alien Invasion. Star Warfare Payback,
      • Pixel Gun 3D,
      • Block City Wars,
      • Pac-Man 256,
      • The Impossible Game,
      • Gravity Guy.
      • Laser Air Hockey
      • That one game where you’re a 2D spider-man swinging
  • GrayBackgroundMusic@lemm.ee
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    5 months ago

    Nowadays? I’ve never enjoyed mobile gaming. Every time I try, there’s been an absurd paywall or monetization. Once that strikes, I’m out.

  • popcar2@programming.dev
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    5 months ago

    It’s a two part story:

    1. The mobile market mostly targets kids and boomers and their resistance to microtransactions has been basically non-existent, making the market quickly become predatory and full of spam

    2. Modern app stores have become abysmal, making it impossible for smaller games to see the light of day. 99% of google play is a dumpster fire, and the 1% that is decent isn’t published by a multi-billion dollar company so you’re unlikely to ever see it. There are good games out there, but the way the algorithms and ads work makes them constantly pushed down in the list. This isn’t “a problem” to a company like Google because they’re making bank off of all these ad spaces.


    Anyways, most good games are paid, but here’s a list of stuff I’ve enjoyed playing on mobile:

    • Fancy Pants Adventures

    • Bloons TD 6

    • Dicey Dungeons

    • Dead Cells

    • Slay the Spire (but the mobile port is rough on small screens)

    • Knights of Pen and Paper +1

    • The Enchanted Cave 2

    • Let’s Create! Pottery

    • BAIKOH

    • Data Wing

    Probably a lot more I forgot. Have at it.

    • sleepybisexual@beehaw.orgOP
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      5 months ago

      Yea. It was always bad, just got worse. Nowadays j just emulate old games. My main phone game is road rash for gbc

  • Account_93@lemm.ee
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    5 months ago

    99% of people think all mobile games should be free to use. So they go for P2W to make money.

    They wouldnt make anywhere close to the amount they do via P2W if they did an upfront cost.

  • Caffeinated_Capybara@beehaw.org
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    5 months ago

    I think it’s because most people play mobile games as a way to pass time, rather than to do something actually engaging. So, people don’t typically want to buy mobile games upfront, meaning devs gotta monetize in some other way, like p2w microtransactions.

    • Moonrise2473@feddit.it
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      5 months ago

      Adventure games don’t sell too much, and four episodes are a lot if you make them separate purchases. Episode 2 would be purchased only by a fraction of episode 1 users, then episode 3 from a fraction of episode 2 and so on. And the longer the time between episodes, the smaller the chance it would generate new sales because existing users lost interest.

      It’s instead much more remunerative to think a fun gameplay mechanic, then create a fake ad around it, buy some assets and create an idle game that plays by itself with the possibility to pay to get it faster. Use the fake ad with the fun gameplay to promote the completely different game and users are dumb won’t complain. Don’t worry if the assets you purchased for your asset flip are unrelated, it’s also allowed to be a completely different genre, for example evony (medieval and swords theme) is using zombies, tanks and machineguns in ads