• Mora@pawb.social
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    5 months ago

    I feel sorry for the Arrowhead devs.

    After seeing a community manager on Discord mistreating on people who voice their concerns with this change, I certainly do not feel sorry for the Arrowhead devs.

    • rickyrigatoni@lemm.ee
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      5 months ago

      my man genuinely doesn’t understand how steam usernames work

      also the implication that steam reviews don’t matter? then why are you mad about them?

      • NecroParagon@lemm.ee
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        5 months ago

        I love dude. He’s made a fan. He didn’t make the decision and he can’t fix it for you. So he’s really just saying to leave him tf alone about it lol. Nut up or shutup.

    • Confused_Emus@lemmy.world
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      5 months ago

      So how does Steam tell their own users’ usernames apart if they’re mostly duplicates? Something smells like bullshit.

      • Tekhne@sh.itjust.works
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        5 months ago

        I assume they’re talking about player names, not usernames - steam usernames are unique, but steam player names can be whatever you want and are often duplicates.

        • Maalus@lemmy.world
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          5 months ago

          Except for the fact that there are ways to differentiate accounts uniquely, like SteamID. Games have access to it, obviously. Hell, even external websites do, like trading bots. You log in through steam and they know who they need to trade with.

    • Szyler@lemmy.world
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      5 months ago

      Why can’t they make a unique username when you create a character the first time that is just your “account name”? That would give you the fave powers as a psn username when it comes to banning

      • Tekhne@sh.itjust.works
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        5 months ago

        What’s stopping you from deleting the game, redownloading it, and setting a new account name? Etc

        • Szyler@lemmy.world
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          5 months ago

          I don’t even own the game. Im just saying, if their argument is unique identifiers, there are more ways than a third party solution. It’s not like they don’t have options. They chose this over any other solution. If they did a unique identifier ingame, no one would complain. So the reason they chose this is something else then being the only solution.

          • Tekhne@sh.itjust.works
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            5 months ago

            But a unique identifier in game doesn’t actually enforce bans, because what’s stopping someone from creating a new one? VS if you create a PSN account, you need some sort of verification (e.g. email address).

            They could’ve done something similar with a non PSN login, though people would’ve probably still complained. And for them, it’s not 3rd party because it’s published by Sony IIRC, so it’s actually an in house system.

            I also don’t own the game, but I just wanted to point out the reason in their argument isn’t entirely invalid.

      • Mora@pawb.social
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        5 months ago

        They literally don’t need to do that. Every platform has some sort of unique user ID, usually numeric.

    • Resonosity@lemmy.world
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      5 months ago

      Bro, Bungie is owned by PlayStation and even they have made cross-platform, Bungie-specific accounts the norm. I don’t see why Arrowhead couldn’t go with Arrowhead accounts, unless it’s a cost issue. Otherwise there really isn’t an excuse

      • lepinkainen@lemmy.world
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        5 months ago

        Tell me you don’t understand anything about software without telling me…

        Bungie can do that because they have a shit ton of resources. Arrowhead is 100 people total.