Anti-cheat makes a lot of sense in certain cases. Multiplayer, for instance, and even online coop. The moment you’re able to influence someone else’s experience, anti-cheat makes sense.
Though I’d argue it should be optional for “private” experiences, like private servers.
Anti-cheat makes a lot of sense in certain cases. Multiplayer, for instance, and even online coop. The moment you’re able to influence someone else’s experience, anti-cheat makes sense.
Though I’d argue it should be optional for “private” experiences, like private servers.