• GbyBE@discuss.tchncs.de
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    5 months ago

    Honestly though, I believe the early issues with the game were mostly on consoles. On a decently specced PC, the game would run nicely right after launch, with some bugs, but nothing game breaking. I got it right after launch day and enjoyed myself quite a bit with it. The police and the way the cars drove were the things that bothered me the most.

    • MrScottyTay@sh.itjust.works
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      5 months ago

      I remember hearing even some high specced pcs were having issues and you had to essentially be lucky that you had a configuration that they had the time to optimise for. Just having the best gpu wasn’t enough, for example

      • hswolf@lemmy.world
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        5 months ago

        thats was just a loud minority talking about super max setting with Raytracing and 4k

          • hswolf@lemmy.world
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            5 months ago

            Not that I remember, true that it didn’t handle the last gen consoles, and that it was marketed as quite demanding

            Sadly “minimum” or “recommended” just tells us the game runs, not that it runs well

    • LwL@lemmy.world
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      5 months ago

      I played it on a pc that was ok at the time and the physics engine glitched out so things that were supposed to be sitting still on top of/next to each other would randomly collide and sometimes fly off. Still had fun with the game though.

    • antaymonkey@lemmy.world
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      5 months ago

      I tried playing on the lowest possible settings with a 1070 and averaged around 14fps :/

      I still finished the game because it was awesome, but haven’t revisited it ever since.

    • kautau@lemmy.world
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      5 months ago

      True, though that shouldn’t give anyone dev or publisher the right to release a broken game on consoles because it works on PC. Either postpone the PC release date until the console issues are fixed, or release as a PC exclusive until the same. Part of the reason the game was so successful with phantom liberty is that they stopped previous gen console work so they could only focus on hardware that could actually support the game. As with many devs, their partnerships fucked them, getting pressure from Sony, MS, and Nvidia to release the game before it was a polished product