TL;DR: Antec is going to be selling a Steam Deck competitive device, based on the Ayaneo Slide. The device has a slide up screen that reveals a keyboard, which is good because using desktop windows is much easier with a keyboard. However the device’s lowest estimated power draw at low/no load is 15w, meaning it will use comparable power to the deck running at max power. This means the battery life will probably be pretty rough when compared to the Deck. It will also likely have a much higher price point.

  • RageAgainstTheRich@lemmy.world
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    1 month ago

    What a strange design. Why the keyboard instead of how the steam deck does it? I never even use the touch screen. I type by selecting the letters with the dpad. Its… strange. Also no trackpads. I mean some people could like it? It just looks a bit fucked. Like someone glued their kids tablet to a controller/keyboard abomination from aliexpress.

    • Amanduh@lemm.ee
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      1 month ago

      I’ve tried using a Bluetooth keyboard for my deck for gaming with really bad luck, I kinda think this design is cool but I won’t be ditching my deck to try it out

  • ChiefSinner@lemm.ee
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    1 month ago

    I got a onexplayer for like $600 and it has the 7840u in it. No matter how you slice it, the 7840u is much more powerful than the steam deck. However, it doesn’t do well in low tdp. That’s what the steam deck is best at - low tdp gaming and battery life.

    But so long as I’m near an outlet, I can play more AAA games and on much higher resolution and graphics than the steam deck for however long I’d like. On battery, only about 3-4 hours vs 6-8 hours on a steam deck.

    • Donjuanme@lemmy.world
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      1 month ago

      I’ve never had resolution complaints on my handheld screen. There’s been scaling troubles and other graphics shortcomings, but resolution has never been a problem, how close are you holding the deck to your face?

      • ChiefSinner@lemm.ee
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        1 month ago

        Its about the same difference, but you can definitely tell the difference between 1600p and 720p.

        • Donjuanme@lemmy.world
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          1 month ago

          Where are you getting 1600p screens that are 9 inches diagonal?

          And what hardware are you using that puts 1600p into a 9 inch screen? Sounds a lot like overkill, or bigger numbers for the sake of having bigger numbers.

  • Is Valve even truly interested in being part of the competition? All their hardware offerings seem more like prototypes or proofs of concept, and the details for other manufacturers to build on the idea are available. Like their strategy to inject competition in these spheres is more just lighting a fire under the asses of other manufacturers to get them making the hardware instead of Valve.

    • HobbitFoot @thelemmy.club
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      1 month ago

      Yeah. I get the feeling that Valve would be more than happy for people to make competitors to the Steam Deck as long as it had the Steam store on it.

    • Kerb@discuss.tchncs.de
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      1 month ago

      as long as it can run steam, its a win for them.

      think of steam machines, steam controllers and steam links before the the deck.

      the goal with most (excluding vr) of valves hardware has been to appeal to the console player audience.

      it doesnt matter who builds those things at the end, as long assthey bring more users Into their ecosystem

  • Telorand@reddthat.com
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    1 month ago

    I had a Kyocera Slider, once. I loved to open and close that thing, and it was basically a fidget device. I also had an LG Chocolate 2 and 3, and the physical keyboard was fantastic.

    This handheld incorporates both, but I really don’t know if it can work in this form factor. Part of the reason it worked on the phones is they were relatively small, but with a wide handheld with joycons on either side, it seems like it would be clunky.

    • blindsight@beehaw.org
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      1 month ago

      Yeah, I’m not sure how to actually use this keyboard. You can’t type with two hands and hold it up with two hands at the same time, and it’ll be easy too wife to thumb type while holding it.

      I’m skeptical. The dual-trackpad typing on the Deck is pretty slick, too. With each thing controlling half the keyboard, it feels very similar to “real” typing, and it’s fast enough for the light use that’s needed for most gaming-related tasks. So, this is a very big (and therefore expensive) component to be including fire very limited value.

      If I really need to type a lot or quickly, I can grab my cheap Bluetooth keyboard (that would cost way less than the marginal cost of including a sliding keyboard like this one!)

  • p5yk0t1km1r4ge@lemmy.world
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    1 month ago

    I like the keyboard. If this could be incorporated in SD2 that’d be great. Improved upon, of course.

    Edit: actually idk. Looks super unwieldy and a pain in the ass to use.

  • thingsiplay@beehaw.org
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    1 month ago

    The thing is, none of the competitors and rivals are competitors and rivals to Valve. Every sold device that can play Steam games, is a win. Unlike traditional consoles, Valve only benefits from competition. The Steam Deck kicked off a trend and made handheld PCs popular for the “masses” (relatively speaking off course).

    Besides that, any handheld PC with Windows is just not at the same level of Steam Deck. The few more games that are playable is a plus, but the entire system is such a downgrade for a gaming first device.

    • Fubarberry@sopuli.xyzOPM
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      1 month ago

      Valve has a larger goal though of making Linux a viable alternative to Windows for gamers. The whole reason valve has made some much effort on Linux gaming is because Microsoft scared them when Microsoft started making plans to block software installs from anywhere except the Microsoft store.

      Microsoft has backed off from that plan some since, but many new new computers running windows are in “s mode” by default which limits software to Microsoft store only. It can be disabled if you have administrator privileges and know how, but it’s still an example of Microsoft trying to shift towards a future where all PC games have to be bought through their store.

      This is also why steam jumped at the chance to work with Google on getting steam on Chrome OS.

      • xavier666@lemm.ee
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        1 month ago

        Is S mode really that popular? I’ve never seen that in an enterprise setting. End users won’t want S mode because it will limit functionality.

        • Fubarberry@sopuli.xyzOPM
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          1 month ago

          Basically all cheaper laptops come in S mode now, and a lot of people don’t know that they can turn it off. They also made it where the only option for disabling it requires you to first create a Microsoft account and use the Microsoft store, so you’re required to use their preferred method for software distribution before you can choose to use something else.

          It’s a lot better than Microsoft’s original plan for S mode, originally it was going to be a completely separate windows build, and end users would have to buy a new windows key and reinstall windows if they wanted to use steam.

          I don’t think any of the enterprise builds of windows use S mode right now, but I’m not sure.

  • bitfucker@programming.dev
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    1 month ago

    To be honest, any hardware company can’t really compete with valve toe to toe since valves can cut cost and sell at a loss. But I am interested in how the so-called steam competitor would make the same handheld device. I’m waiting for you Tim Epic.

    • lengau@midwest.social
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      1 month ago

      Honestly, I’m not too sure how much price goes into it. I’ve used several of the Steam Deck competitors, each with better specs. But each has a worse overall experience. Each of the people I know with one of the competitors seldom uses it. But even the people with Steam Decks who planned to use theirs only for travel have ended up using them far more than they intended. My Steam Deck has become my primary gaming machine. I’m not sure how a hardware company competes there without working with a major game store, but I don’t really see Valve being particularly opposed to working with hardware companies to provide Steam OS builds for competing hardware since it pushes their platform.

      Personally, I don’t think Epic is in a position to make a really feasible Steam Deck competitor, partially because they’ve gone all-in on Windows, and the break from Windows is one of the things that’s allowed the Steam Deck to have its great experience. The only company who can really customise Windows to that extent is Microsoft, and they’d likely rather make an Xbox handheld than work with Epic on a Windows-based one.

    • averyminya@beehaw.org
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      1 month ago

      To be honest, any hardware company can’t really compete with valve toe to toe since valves can cut cost and sell at a loss.

      So far most of the companies that have tried it could have taken the same approach. They just haven’t, like MSI and ASUS. I’m guessing because they know they don’t need to, since there’s a demographic of people who will buy “the best” as long as it’s marketed at them. Why sell it at a loss when someone will pay over full price for something like the ROG Ally.

    • Fubarberry@sopuli.xyzOPM
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      1 month ago

      Microsoft will probably come out with an Xbox branded device some day, but I expect it will be restricted to Microsoft store games and game pass.

      • bitfucker@programming.dev
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        1 month ago

        Yep, this is more in line with what I expect as a steam deck competitor. We’ll just see if they can provide more value to customers than steam while also making good hardware to support it.

    • criticalimpact@lemm.ee
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      1 month ago

      Please for the love of God no Whatever epic released would be half baked and make the entire gaming ecosystem worse

      • Echo Dot@feddit.uk
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        1 month ago

        See I’m really split on Epic.

        The corporate side is absolute trash, but UE5 is genuinely one of the most advanced game engines currently in existence and will massively push the industry forward in terms of standards as everyone rushes to compete (except for Unity who are sticking with their old strategy of doing nothing at all).

  • TheHarpyEagle@lemmy.world
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    1 month ago

    The inclusion of the keyboard is a little perplexing. On paper it makes sense that a lot of PC games are built for or work best with a keyboard, but that’s because you’re using stuff as hotkeys, not because you’re typing. How do you comfortably do that with this form factor? I feel like a panel of fewer programmable buttons would’ve made more sense.

  • SilentStorms@lemmy.dbzer0.com
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    1 month ago

    It’s crazy that Microsoft hasn’t made an interface for Windows for handhelds like this. They’re leaving money on the table.

      • Fubarberry@sopuli.xyzOPM
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        1 month ago

        The steam deck should be the only loss leader in handheld PCs, all the competitors need to make a profit on the hardware.

        Microsoft could actually sell an Xbox branded handheld at a loss as well, but they would need to force Microsoft store sales/game pass to recoup the cost.

    • warmaster@lemmy.world
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      1 month ago

      They will release an Xbox mode, not only a UI. A true Steam OS alternative. But that takes time. I bet they are aiming for a 2025 release.

    • somegadgetguy@lemdro.id
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      1 month ago

      I mean, Ive been begging for a new media and gaming mode since the failed Windows XP Media Center Edition.

  • bionicjoey@lemmy.ca
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    1 month ago

    Every single one of the competitors I’ve seen makes at least two of the following mistakes, each of which means they don’t stand a chance:

    • Windows
    • Display resolution > 720p
    • No trackpads
    • Awful layout
      • bionicjoey@lemmy.ca
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        1 month ago

        Maybe you could, but the whole point of the steam deck is the ability to play any PC game, and most require mouse input to play well. Most people would be unwilling to make that tradeoff

        • DarkThoughts@fedia.io
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          1 month ago

          That depends on what they bought the Deck for. Not everyone has much of an interest in playing games that require the trackpads, so there’s still a big market for handhelds that cover the rest.

          • averyminya@beehaw.org
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            1 month ago

            IMO that’s just one of a hundred reasons that trackpads are better for the space they take. You can make them mouse input, that doesn’t mean you need to. That is level 1 trackpad use, using them as the hardware was inteded. The software it ships with heavily suggests making it your own. Having the ability to set up a pad specifically for map interaction, or for QAM buttons to have 16 extra virtual input buttons (really nice for RPG’s with lots of keyboard buttons for opening menus, such as Skyrim) or a button combination for auto-walk/sprint.

            Without the trackpads you’re just missing a full spectrum of possible inputs that are free real estate for input remapping. On top of just the ease of use of not having to control a cursor with an analog stick… shudders. I personally would also argue that just because I only play Roguelites on the Steam Deck doesn’t mean that a dual-stick analog is all I need, as I’ve found many uses for the trackpads that enhance that experience.

            Anyway, I’ll I’m positing is that trackpads have been slept on since the Steam Controller and people don’t realize all the ways that they can be easily incorporated without making it “just adding mouse input.” They have always been so much more than that, that relegating them to “just mouse input” is a bit of a disservice.

      • xcjs@programming.dev
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        1 month ago

        You also lose integer scaling if you need to run a game at common resolutions below 1080p. (720p/800p, etc.)

          • xcjs@programming.dev
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            1 month ago

            Yeah - the operating system (or perhaps the display hardware itself, not sure) has to stretch each software pixel to a fractional amount of larger hardware pixels. In the case of upscaling 720p to 1080p, each 720p software pixel has to stretch to 1.33 hardware pixels. This forces blending to occur, which makes the image less sharp.

            The worst part of this in my opinion is reading text.

      • Panda (he/him)@lemmy.dbzer0.com
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        1 month ago

        Increased battery drain for diminishing returns. From the distance and screen size, it wouldn’t be that noticeable, but the performance drops would be.

        • Mango@lemmy.world
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          1 month ago

          As someone with a 4k OLED phone and a Steam Deck OLED, the difference pretty well screams at me. I don’t mind it so much though. It’s still pretty damn nice!

    • Leg@lemmy.world
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      1 month ago

      It’s insane to me that the competition can’t compete with the blueprint. I was really hoping that the deck would cause better products to follow, not worse.

  • degen@midwest.social
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    1 month ago

    It’s gotta have a massive battery unless it’s running AAA games for like 15 minutes…

  • Defaced@lemmy.world
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    1 month ago

    Hopefully just shows how dialed in the steam deck is, it’s why I won’t ever buy one of their competitors.

    • Ledivin@lemmy.world
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      1 month ago

      Honestly just shows how dialed in the steam deck is

      I don’t understand how so many competitors are just making rhe most obvious, braindead mistakes. Who the fuck thought using Windows was a good idea?!?

      • sundray@lemmus.org
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        1 month ago

        You’re right, of course. But there’s still a few games that don’t run on Steam Deck (looking at you, Henteko Doujin), that run fine in Windows. I’m able to play these games on my Ayn Loki Zero with Win 11 install, via Steam. Of course, I’m talking about playing indie shmups on a US $250 device, so I’m a bit of a niche case. So… situationally it’s a good-ish idea? For, like, three people? Not enough people to make a product worth selling, anyway.

  • Riskable@programming.dev
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    1 month ago

    Unless it runs Linux it doesn’t stand a chance. The moment you decide to sell a handheld gaming console running Windows you doom it to failure. It’s the worst OS possible for that purpose.