The System Shock remake from Nightdive Studios was originally funded on Kickstarter, and after delays it was eventually released on May 30th, 2023 but two platforms have been missing - Linux and macOS.
Kinda shady considering this was a Kickstarter stretch goal.
In theory, yes. But that’s clearly not how it’s turned out in practice. Most of my games that have a Linux port are abandoned or behind enough to break multiplayer. I have to remember to switch them to compatibility mode or check occasionally if I notice odd behavior with the games. Turns out it’s always the Linux binary causing the problem.
Yes, we are ALL quite aware if maintained properly with care from the developers it would be ideal. But that’s CLEARLY not worked up to this point for most games.
If they use a natively supported graphics API, i.e. Vulkan there’s not really a difference between Linux binaries and Windows binaries ran through proton. The possibility of the Linux version running worse is also there because of likely less optimization done by the devs due to multiple versions having to be developed.
With proton around, what’s the point in investing in to Linux ports?
With macOS, who cares? Saying this as a guy who used osx for over a decade. Wrap it in wine like 99% of everything else. Or just get a steam deck.
Proton isn’t the magic bullet you wish it was
Works well enough, so it has been a sort of magic bullet. Look how many games run on Steam deck just fine.
If some games run so well on Linux with Proton, imagine how well they could run on Linux if they were designed to.
Euro Truck Simulator 2 has a native Linux version but only the Windows version launched via Proton actually works on my Linux PC.
Usually that’s because Linux versions have been abandoned after Steam Machines flopped. Same is with Dying Light, iirc Borderlands 2 as well
In theory, yes. But that’s clearly not how it’s turned out in practice. Most of my games that have a Linux port are abandoned or behind enough to break multiplayer. I have to remember to switch them to compatibility mode or check occasionally if I notice odd behavior with the games. Turns out it’s always the Linux binary causing the problem.
Yes, we are ALL quite aware if maintained properly with care from the developers it would be ideal. But that’s CLEARLY not worked up to this point for most games.
If they use a natively supported graphics API, i.e. Vulkan there’s not really a difference between Linux binaries and Windows binaries ran through proton. The possibility of the Linux version running worse is also there because of likely less optimization done by the devs due to multiple versions having to be developed.