• GrindingGears@lemmy.ca
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    2 months ago

    I agree with you on the second paragraph for sure. That’s a code issue here. But I suspect that a decision maker holding a budget at a development company, is going to struggle to want to spend development dollars on a product that has saturated 1% or however many percent of the market (we all know it’s super low).

    There’s really only three ways to increase saturation though, to incite development: 1 - Create a product that’s a must have, which this pretty clearly isn’t. 2 - Target a core part of the market and bombard them with marketing and special pricing, which they pretty clearly aren’t. Or the ol’ usual go to, 3 - Cut the price to a level where people will make spur of the moment purchasing decisions to buy the product. 3 being about the only way, yet Sony has done none of this.

    I remember buying the PSVR back in 2016, and while driving home being like, “Jesus did I really just spend $600 CAD on this?” If this same headset was $199 or maybe max $299 CAD, this wouldn’t even be a conversation and my dumb ass would probably have a PSVR2 downstairs right now, as would many many other people. It would be the ideal Christmas present for many people and kids at that price, especially when some of us have cranky wives that ask us what we want for Christmas, and we always just say I dunno, don’t worry about it. You’d probably would have way more games being developed too, because the thing would probably sell a heck of a lot better. Which brings me to my main point, if they can’t deliver the mainstream headsets in this sort of price range, I kind of question the feasibility of VR as a whole. No one wants to effectively pay for the equivalent of another PlayStation for something that is mostly novelty and of questionable lifespan/usage.