• AProfessional@lemmy.world
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    29 days ago

    It depends what you liked about there games but IMO none are like it still.

    The key design points to me are a less rigid structure for their missions and world, interactivity of the world and combat, and the role playing opportunities.

    Some games cover parts of these, like Outer Worlds tries to have the story structure and role playing, but is otherwise very static and small scoped in its world.

    Interactive sims like Prey have interactive world and combat (far more so) but its not trying to do the other aspects at all.

    I don’t believe anything gets it all right.