A bit of a weird title, but basically what’s a game that’s more than a year old but still considered “modern” that you love? There’s no real strict definition for modern, I’d just like to see some discussion around great games that aren’t quite classics yet (but probably will be one day).

The nature of this community typically attracts discussion around decade-old games (which is what I mostly play too), but I’d like to see some newer (but not too new) games on this post.

  • t_berium@lemmy.world
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    14 days ago

    I keep coming back to Insurgency: Sandstorm’s PVE modes. Man, what a underrated shooter!

    I wish it had some better AI enemies, though.

  • LastJudgement@lemmy.world
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    14 days ago

    Stranger of Paradise Final Fantasy Origin

    Waited for the steam release and played through it almost fully with a friend in co-op, all DLC’s included. My GOTY last year. Fantastic gameplay (shoutouts to Team Ninja), with a story that starts off as a shitpost but evolves into (in my opinion) something really beautiful, I can only recommend this game to any Final Fantasy fan. Having played through FF1 is not required, but makes it a little bit more fun. Best protagonist.

  • fsxylo@sh.itjust.works
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    13 days ago

    I’ve never been especially moved or impressed with video game stories until Horizon Zero Dawn. On top of the twist which sucked me right in, the game deserves credit for making the very “video game-y” concept of fighting robot dinosaurs with a bow and arrow make actual narrative sense.

    • Longpork3@lemmy.nz
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      13 days ago

      I just wish it was multithreaded so that i could maintain a colony for more than a week without slowing to potato speeds.

      My n00b theory on it, with the proviso that I am not a developer and only have a basic understanding of multithreading, is that you would break up the map into regions, and have each regions pawns and environment handled independently by separate threads/cores while one master thread handled interactions between regions and kept them all in sync.

      Regions could dynamically scale depending on how computationally intensive they are, such that when the master/watchdog thread has to wait for one thread significantly longer than any of it’s adjacent region threads, it remaps the boundary iteratively until it acheives minimal wait-time and the load is evenly balanced.

      As it stands, I’ve got one core maxed out and the game running slower than realtime while my 15 other cores sit at idle like suckers.

  • Sonotsugipaa@lemmy.dbzer0.com
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    15 days ago

    I don’t know of it’s considered a classic or if it will ever be, but to me Crysis 2 generally looks way better than most of the stuff you see nowadays.

    Otherwise, I think Halo Reach is the best looking Halo and it doesn’t show its age too much, if you look at the MCC/PC version.

  • Altima NEO@lemmy.zip
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    15 days ago

    Titanfall 2. I could keep playing that all evening. Its just a shame its not as popular as it was in its heyday.

  • essteeyou@lemmy.world
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    14 days ago

    No Man’s Sky dragged me back in again recently. There’s an expedition going on for another few weeks that was lots of fun. I’ve also started a permadeath save that I’m really enjoying.

  • HipsterTenZero@dormi.zone
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    13 days ago

    Cataclysm DDA, if it counts. There’s usually a lot of time between stable releases, and by the time they come out, it usually feels like a completely different game.

  • sugar_in_your_tea@sh.itjust.works
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    14 days ago

    I’m not sure if this counts because it’s >10 years old, but also still developed:

    Europa Universis IV

    It’s like this game was built exactly for what I like most in games.

    But for something more in the spirit of your question, I’ll go with Manifold Garden. I love M. C. Escher, and this feels like a puzzle game in one of his worlds.

    • goatbeard@lemm.ee
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      13 days ago

      I wouldn’t expect to see EU4 here, but I must vouch for it—once it clicks it is engaging, thrilling, and addictive. I just wish there was a better way to get all the dlc. And a better UI lol

  • caut_R@lemmy.world
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    14 days ago

    Trine 5 was probably the best Trine to date. It‘s almost a year old, but already discounted to 15ish bucks in sales. Took a friend and I 20 hours to platinum and we had so much fun cheesing the puzzles and doing stupid stuff. I wish there just was no combat in the game tbh, it‘s just there to gatekeep you from having fun with the puzzles lol. I also wish there had been more achievements related to playing a level in a specific way that you gotta figure out. There‘s one for crossing all rivers in a specific map without touching water, and one where you gotta beat any map without destroying boxes. These two were a lotta fun to do.

    I was also obsessed with HITMAN (Jan 2022 according to Steam, was a year exclusive to EGS IIRC). Now it‘s just some crappy liveservice-esque thing, but when they actually did new maps and stuff I had tons of fun walking around the crazy detailed levels and looking for small npc skits the devs put in there, doing looney toons banana peel assassinations etc. Agent 47 being that unfeeling killing robot trying to destroy the world controlling illuminati makes all the slapstick so much funnier.

    • SmoothOperator@lemmy.world
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      14 days ago

      Calling HITMAN a crappy live service thing is hardly fair. True, the always online part feels really unnecessary, but beyond that it is a stellar single player game with the best Hitman gameplay of the last two decades, a large selection of excellent maps with variants and extra missions, as well as a really impressive rogue-like mode added later for free.

      The elusive targets and seasonal content can be completely ignored, and the game would still be a major milestone in modern singleplayer games.

      • caut_R@lemmy.world
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        14 days ago

        I’m not saying it’s a bad game, it’s easily in the top 10 favorite games of mine (I meant to refer to liveservice as a concept as crappy, not the game). I was just trying to say it was a better franchise when they actually made new games with new maps. Now they‘re done with HITMAN as far as I understand so no HITMAN 4 for the foreseeable future. They even went ahead and rebranded HITMAN 3 to HITMAN WORLD OF ASSASSINATION to further emphasize that this is gonna be an everturning wheel now in their minds. I‘d much prefer a HITMAN 4 with fresh maps, fresh ideas, and a fresh spy thriller story. This HITMAN‘s still the best game in the series IMO and getting the map packs gives new players insane amounts of content. However, HITMAN 4 should be in the making by now, not this liveservice stuff.

        IIRC they are making a James Bond game, so here‘s hoping that that‘ll give me more of this kinda gameplay.

        Anyone who hasn‘t experienced HITMAN, however, should definitely get the game with the map packs on top and play the whole thing, they‘re in for a treat.

    • Donjuanme@lemmy.world
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      14 days ago

      Dude they made another trine??? Damn I’ve gotta get that into my library. Some of the most fun co-op I’ve ever done was trine, trine 2 and trine 3. Hopefully 5 took a lot of “don’t do that”'s from trine 4.

      • kralk@lemm.ee
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        13 days ago

        That’s so funny, I was thinking “they made more than two??”

      • caut_R@lemmy.world
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        14 days ago

        Not sure what you disliked about 4, but we had tons of fun with 5. The combat‘s meh but IMO it‘s always been.

  • Rai@lemmy.dbzer0.com
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    14 days ago

    The Hex! By Daniel Mullins, of “Inscryption” game. The Hex is HORRIBLY overlooked because of its graphics, but they’re not… really… its graphics? It’s a marvel of creative game design and I love it so much. The graphics make sense almost immediately when playing. MORE PEOPLE PEAS PLAY THE HEX it is so good

    • JakJak98@lemmy.world
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      13 days ago

      Hot take for me: I thought going into Inscryption was going to be a pure deck builder game with a goal of beating the first guy. Then I really enjoyed the deck building in the 2d zone, and wanted so much more of that, but after beating the game, it has next to no replay ability. It turns very ARG centric and to get the whole story required going outside of the game into the “real world” (internet) to learn the rest of the story. It never stuck with me, or striked me right. It felt like I was being led on and thrown into something I didn’t really care about.

      I know that they added an infinite mode, but I think that’s just in the first zone, not all of them. .

      In any case, the game was just ok, since it’s not the Slay the Spire esque card builder I thought it’d be.

      • Rai@lemmy.dbzer0.com
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        13 days ago

        Fair point

        Counterpoint: y’aint gotta play forever, you can just play a game and dig it

        Multicounterpoint: the hex, but if you want forever games and battle passes and dailies and loot boxes and quests and achievements and new things added all the time for dopamine it might not be your thing

        Quick edit: I didn’t arg anything

      • sugar_in_your_tea@sh.itjust.works
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        13 days ago

        I really liked it, precisely because it wasn’t a Slay the Spire-esque game all the way through. I got tired of STS after beating it a few times, whereas Inscryption felt like the perfect length and held my attention throughout.

        That said, I don’t look for replayability. In fact I prefer games to not be replayable because that pushes devs to make that experience really good. It’s really easy to cop out on “replayability” if you don’t have good world building or story, and a lot of indie games do just that (i.e. it’s easier to add more cards, classes, etc than a memorable story).

        Everyone has different tastes. For me, Inscryption was right on the money. I got far fewer hours vs STS, but I came away far more satisfied.