I recently booted up Half-Life 2 to replay it. I have played the absolute shit out of this game before, so 60% of it just feels like a drag to me now. It was such an amazing game but it’s sort of spoiled for me after I’ve played it too much.

I also discovered ULTRAKILL a few months ago. I feel like I could play that game forever. It has tons of content, weapon combinations and higher difficulties with different enemy behaviour.

Do any of you have more game suggestions like Ultrakill? A really replayable singleplayer game.

!!BTW I don’t mean online multiplayer games or games similar to candy crush!!

  • Rin@lemm.ee
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    19 days ago

    Stellaris, Rimworld, the Sims, and a lot of stragedy games.

  • VARXBLE@lemmy.dbzer0.com
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    19 days ago

    Rimworld would be my top suggestion, as others have noted.

    I picked up Old World (excellent native Linux support BTW) during this summer sale and have not been able to put it down. If you’re a fan of Civilization style strategy games I’d highly recommend checking it out. I haven’t really enjoyed a Civ game since Civ 4, and Old World feels very similar but fresher and with less jank. it’s got a Crusader Kings style dynasty system with randomized events that adds a layer of role playing your leader and securing their dynasty through heirs you can train/influence.

    As for the repeatability, Old World has tons. Each culture plays significantly differently, and each leader has different bonuses that encourage an interesting style of play. Games don’t play the same because of the mentioned event system, but also because learning new technologies is “randomized” as well. New techs are researched based off a selection of 4 drawn tech cards once you finish a previous technology. The card system makes it so you can just rush straight to archers and dominate the early game to snowball into a power house every game, but its not truly random so you can “game” the system in your favor to get the techs you want with the tools the game gives you through either unique leader powers, or specific governor roles for example.

    The game is super deep while not being off puttingly complex.

  • ampersandrew@lemmy.world
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    20 days ago

    Tons. There’s an entire roguelike genre built around this; some of my favorites are Vagante and Streets of Rogue. There are games with procedurally generated worlds like Terraria, RimWorld, Dwarf Fortress, and Factorio. There are RPGs like Baldur’s Gate 3 that have so many ways to spec your characters and so many permutations of how events could unfold based on what you did that you’re unlikely to see them all.

    • Daryl76679@lemmy.ml
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      20 days ago

      Tossing Song of Syx onto the pile of games. Even if you don’t care for the art style, the game is immensely deep, and quite frankly, addictive.

    • zigmus64@lemmy.world
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      20 days ago

      Another great roguelike is Hades, which may or may not have dominated my video game attention for the last 8 months.

      • ampersandrew@lemmy.world
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        20 days ago

        I didn’t personally care for it, but I know I’m in the minority. In fact, one of the reasons I didn’t care for it is because it felt far less replayable than many of its peers. Even Zagreus will call out “the butterfly room”, because there are so few permutations to see.

            • sigmaklimgrindset@sopuli.xyz
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              20 days ago

              Lmao I love Hades but this is such a sick burn, I’m stealing it for next time someone tries to convince me some shlocky k-drama is peak kino.

              I do hope Hades 2 ups the variability of the encounters more, you’re absolutely right about endgame being a bit weak for a roguelike, even with the different weapons.

    • chunkystyles@sopuli.xyz
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      19 days ago

      If I had to choose a single game to play for the rest of time, it would be Dwarf Fortress. There’s just so much variety in its world generation and how the game can be played that if I was limited to just that one game, I would still have things to do.

      • Nemoder@lemmy.ml
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        19 days ago

        And the awesome part of DF is that each time you start over (on the same world) you just add more to its history and the story continues. Losing is definitely fun when keeping that in mind.

    • Omniraptor@lemm.ee
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      19 days ago

      Three of my favorite roguelikes are cataclysm dda, caves of qud and cogmind, recommend them to everyone

      • AnonStoleMyPants@sopuli.xyz
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        19 days ago

        Have you checked out Tales of Maj’Eyal (tome)? Very highly praised roguelike, and lots of reviews consider it the roguelike.

      • ampersandrew@lemmy.world
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        19 days ago

        What’s the hook to each one? I hear people mention Caves of Qud a lot, but the low-fi graphics aren’t grabbing my attention on their own.

        • Rinn@literature.cafe
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          19 days ago

          All of these are classic roguelikes, a genre of games which frequently aren’t much to look at. The tradeoff for the looks is that they offer vast depth and complexity… and (usually) permadeath and a learning curve that’s more of a cliff. I recommend watching some yt videos about any roguelike you want to learn more about, just so a fan can explain the appeal and show off all the basics.

          That said:

          Caves of Qud - actually one of the prettier classic roguelikes, if you can belive it. You’re a traveller in a strange and unique world of vast salt deserts, jungles, and the titular caves. There is a ton of flavorful, semi-randomly generated history (especially the ever-important tales of the sultans) and cultures, so every run feels different. There is technically a main plot, but you can just ignore it and go exploring - it’s a sandbox experience. The best parts, to me, are the aforementioned flavour, the tactical combat (that can get incredibly chaotic, with screen-warping effects going off every turn), the build diversity, and delving too greedily and too deeply into the caves.

          Cogmind - haven’t played this one, but it’s on a list. You’re a robot. You’re building yourself from parts as you go, fighting other robots and stealing their parts.

          CDDA - one of my faves, but definitely not something I’d recommend as an intro to this genre. You’re a survivor in a zombie apocalypse. Go do things and don’t get bitten. It’s a sandbox - survive as long as you can, achieve a self-set goal. The distinguishing feature of CDDA is how realistic it tries to be - crafting is very complex, you need to track your thirst, nutrition, and sleep, you can easily get sick or get your arm broken, the zombies can track you by sight, noise, and lingering scent… My favourite part is surviving long enough to build elaborate apocalypse death mobiles, Mad Max style.

  • Alexstarfire@lemmy.world
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    20 days ago

    Europa Universalis 4. And EU5 is on the horizon.

    Definitely not like the games you’ve mentioned though.

  • CookieOfFortune@lemmy.world
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    20 days ago

    I almost exclusively play single player games and honestly Elden Ring has been a huge time sink. There’s just something about mastering it that is satisfying. It has online features but they’re not required.

    • maliciousonion@lemmy.mlOP
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      19 days ago

      I wish I could run it on my PC, though.

      (。╯︵╰。)

      Maybe someday when I can afford a better device.

      • CookieOfFortune@lemmy.world
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        19 days ago

        Ah yes it is rather poorly optimized. Before it I was playing Against the Storm which doesn’t have such high requirements.

        Also Mount and Blade provides some amazing single player experiences that are hard to find elsewhere. Get into a battle with hundreds of units, command a cavalry charge in first person while you personally lead a flank from the other side.

    • conciselyverbose@sh.itjust.works
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      20 days ago

      Combat also varies heavily between weapon types and equipment weight. You have to approach combat completely differently with different gear, so you can play it again with less of a feel of exploration (probably not none; it’s huge), but completely different battles.

  • all-knight-party@kbin.run
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    20 days ago

    Some single player games I’ve replayed often that aren’t roguelikes would be…

    Dishonored Star Wars Knights of the Old Republic 1 and 2 Prey 2017 Hitman, but specifically the World of Assassination games Bethesda RPGs Grand Theft Auto/Rockstar, specifically for me 5 or Red Dead Redemption Dark Souls (I replay it on offline mode predominantly anyway) Dying Light Middle Earth Shadow of Mordor/War Halo MCC campaigns Mount & Blade series Katana ZERO Vanquish/other platinum games

    • And009@reddthat.com
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      19 days ago

      Should be higher up, the best game designed to be replayed until the end of time.

      For rpg games, something like mass effect or Baldurs Gate could be the one

      • PraiseTheSoup@lemm.ee
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        18 days ago

        I basically 100%ed Hades over a span of 2 weeks and never touched it again. Great game, but there is little reason to continue playing when you’ve unlocked everything.

  • omglongitude@lemmy.studio
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    19 days ago

    Rally racing games; special stage rally is racing on a closed road and competitors start one at a time, competing for the fastest time at the end. These games are infinitely replayable in that you can always try for a faster time. The arguably best rally game is Richard Burns Rally, which has been kept alive by modding communities like the Rallysimfans.hu plugin, where independent developers continue to create new tracks and cars. Other fun rally games include Dirt Rally, Dirt Rally 2.0, Dakar 18, and BeamNG.drive (which has a massive modding community of its own) Special mention to the Gran Turismo series and Wreckfest, which both include rally among many other types of racing.