• NaClKnight🧂🥊⚔️@fgc.network
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    2 months ago

    @alessandro They both do different things well.
    Consoles play games. That simplicity is slept on until you spend an hour or more trying to configure a game on PC or diagnose a persistent “crash on launch.” No modularity but cheaper initial cost.

    PCs offer modularity, multiple controller types, mods, and free online multiplayer. Also better, faster adoption of things like higher framerates. Also offer higher performance and increased modularity at the cost of higher prices.

    Both have advantages

  • vulgarcynic@sh.itjust.works
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    2 months ago

    Binding keys to talk shit in chat on TFC. Hitting k and having “Pullllll” drop into chat after bouncing someone in the air with a rocket and finishing them with a shotgun blast was peak gaming.

  • PunkiBas@lemmy.world
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    2 months ago

    Counterstrike and day of defeat mods.

    Getting a whole new game for free was something out of this world at that time.

  • Rentlar@lemmy.ca
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    2 months ago

    Mods, and the fact that to play with anyone more than 20 metres away from you, you have to pay something every month.

  • woelkchen@lemmy.world
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    2 months ago

    Any game released for a past console generation whose PC version still just works on modern systems. I like my classic console collection but I’m not jumping through hoops to connect an old console to a modern display. I just play the PC version or possibly even emulate. Yeah, Windows can be a chore at times but Steam Deck brought 90% of console convenience to PC games.

    • Grimpen@lemmy.ca
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      2 months ago

      Similar. Had a Colecovision when I was a kid, followed by a second hand Commodore Vic-20. Hands down the Colecovision had better graphics, but all you could do is play the games you bought or shared. Next was a Tandy 1000 TX, and I don’t think I ever looked back.

      I did have an original Gameboy, that I bought with my own money, and that was pretty cool, but still it was simply a matter of playing the games they sold you. In the shareware scene of the 90’s, even the Gameboy was horrendously limiting.

      For me it’s never been a performance issue. Most of the time I’ve been using old PCs, and the latest console would technically be more powerful (back to Colecovision vs. Commodore Vic 20). It was a matter of flexibility and variety.

  • ℍ𝕂-𝟞𝟝@sopuli.xyz
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    2 months ago

    Simulator games. The whole RTS genre.

    A lot of deep genres are impossible to port to work with a controller. Sadly, this nowadays means that a lot of those games don’t see a lot of good entries.