https://steamdb.info/app/1422450/charts/
Valve keeping up with the trend of “worst kept secrets”. You need an invite to join the alpha but since everyone who owns it can refer their friends, it spread very quickly.
I’ve been playing it the past few days and it’s honestly very fun. Still a bit rough around the edges (especially in terms of balance) since it’s in early access, but it has serious potential to be dota 2 levels of popular.
For the unaware, Deadlock is a 3rd person shooter MOBA. It feels like a mix of Dota and Overwatch/Team Fortress. Nobody is allowed to share footage or screenshots, but obviously with so many playing there’s a ton of leaks out there.
I’m with you in principle, but I think it’s unlikely that Valve are building the game themselves. I expect their first priorities were finding a development studio capable producing a good game, and helping them to do so. If that studio’s developers are most familiar with Windows tools and APIs, then the path to a successful game would be letting them use those, at least to begin with.
Let’s just hope that they’re being guided along to way toward design decisions that make a native port relatively easy if the game turns out to be good.
So you’re saying, if Sony or Nintendo made a new console and contracted an outside developer, that developer should develop for Windows instead of the new consoles because they are unfamiliar with the new tools and APIs? Why even develop using Source Engine (2)? Why not also give in to a total Unreal Engine monopoly because that’s what every game developer knows? CS2 on Steam Deck is bad right now.
No, that is not what I said at all. Either you’ve misunderstood, or you’re arguing in bad faith. Given that you’re now pushing an unrealistic all-or-nothing point of view and putting words in my mouth, I think it’s some of both.
Don’t waste your time. These people are blinded by idealism and don’t care about reality, just being angry.
Valve is absolutely developing this game themselves