I advocate for logical and consistent viewpoints on controversial topics. If you’re looking at my profile, I’ve probably made you mad by doing so.

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Joined 1 year ago
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Cake day: June 12th, 2023

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  • That paper is not really a source, it’s a literature review. That’s not inherently bad, but essentially all it does is pull things in from other (if you check, quite outdated by nearly 60 years, which is a lot, ESPECIALLY for biology) articles and say “… and therefore this other thing may be true.” It’s essentially philosophizing.

    The paper neither invalidate nor proves anything, it simply makes a loose connection to a strange claim.

    The author is correct that we do have characteristics of herbivores. However that is not something anyone was questioning; that’s literally one of the requirements for being an omnivore. We also have characteristics of carnivores. And even obligate carnivores will often have some characteristics of herbivores due to evolutionary holdovers.

    The paper is, essentially, saying nothing of value.



  • Human teeth also have sharp peaks and deeper valleys within them which is the case for the overwhelming majority of omnivorous creatures. Most obligate herbivores have flatter teeth or will regrow them unless they have teeth explicitly for a particular use case.

    Source: You can check out scads of scientific resources on herbivores versus omnivore versus carnivore teeth. I assume you know how a search engine works, but here’s a solid article on differences.

    Also my sister has been one of the veterinary bigwigs at several zoos through her lifetime and we’ve had multiple discussions on it.





  • Man, I played this game a few years back and I had a pretty opposite reaction to most reviews I’ve seen.

    PROS:

    • The music and sound design were completely appropriate and fit the world.
    • An initially interesting story setup.
    • Some of the planets have a SUPER cool premise and are a joy to explore.
    • The DLC adds some much-needed mild horror elements.

    NEUTRALS:

    • Achievements are implemented, but are mostly for irrelevant side activities. Do you like using a guide to figure out how to get all the achievements? Well, you will have to if that’s your thing.

    CONS:

    • This is not an adventure game, this is a puzzle game first and foremost. If you are not down with figuring out hundreds of vague Dark Souls-style lore blurbs scattered all over in order to work out how to solve environmental puzzles to progress, do not get this game.
    • In the same vein, if you are not down with having a loop end before you’re done exploring an area only to have to trek all the way back there and go through everything all over again in case or because you missed something, do not get this game. This could be partially solved by having the logs you find on a planet permanently NOT GLOW any more after you had read their chain, or maybe a ship notice letting you know there were undecyphered texts on a planet still. I had to re-tread an astounding amount of ground just to make sure I wasn’t missing something.
    • When your ship directs you to a planet that you need something from, the navigation on some of them is so obtuse that I found several places I could not find again even after dozens of visits to their planets. A map or better signposting would alleviate this.
    • The characters were deeply forgettable, and you are constantly inundated with dozens of gibberish alien names so unless you follow a lore guide or take notes, you’re not going to figure out who did what. And speaking of…
    • The story has a veneer of “pretty good sci-fi” but is told quite poorly. You will beat the game, get the incredibly lacklustre ending that doesn’t close out the story in any way, and watch one of many lore explanation videos that will make things click into place. The fact that the lore videos have SO MANY HITS is endemic of the fact that this is a narrative poorly delivered. You will find the lore in random order. If spread over multiple sessions like I played, this will mean you will not make some absolutely needed connections.
    • Many things do not make sense within the context of the world and there is no reason for them to be happening at the time except for the hand-waving “It’s a video game” excuse, which breaks immersion. Why only now is sand being moved from one planet to another at the beginning of a cycle? Why only now is one planet being broken by lava? These (and other that I can not speak about due to spoilers) are not explained - the systems have existed for ages and would have (and should have given the environments they set up) occurred before this, but because it makes for a more interesting setup, it all happens now.
    • The controls are… an acquired taste at best. Look at many of the negative reviews; many state the controls as an issue. There is a reason for this, even though I did become accustomed to them over time.
    • Even this far after release, I had some severe bugs. Controls would get “stuck” and force a game restart, achievements didn’t unlock correctly, etc.
    • I wound up quitting because I didn’t know what to do next and didn’t care to watch yet another video to figure it out. There were hundreds of text logs that may or may not have been useful, and no idea how to find what was missing to help me progress without consulting guides, and it became too much. I eventually realised that I was just throwing time into a hole with nothing to show for it. It genuinely felt like it wanted me to give up and I couldn’t help but oblige. I just… stopped. I hated it. I kept doing the same thing over and over and eventually realised that I wasn’t enjoying anything. I hate the very concept of repetition as a game mechanic unless executed well; this wasn’t executed well.
    • Despite quitting, I have seen all the endings. The real ending is legitimately nonsense and is basically an appeal to emotion while leaving the reality of the universe behind. It abandons the premise with what can only be described as a narrative hug that does essentially nothing, but presents the veneer of “feel good.” It is nothing. It is empty. Everyone but me loves it for this, and I can’t figure out why.

    CONCLUSION: Meh? I really don’t understand the adoration people have for this game. It’s a mediocre non-combat roguelike with about 3 hour of content they’ve spread over 15 hours. It feels very much like a case of style over substance. This game genuinely makes me sad. I really wanted to like it, but… ugh. It feels like work.



  • But come now, certainly you must recognize that that’s not even close to causation. Just because it’s done often doesn’t even come close to meaning that there’s any proof that it functions as you state.

    If I carry a “rock of tiger repellent” and tell you that I’ve never been attacked by a tiger, therefore it must work, it’s the same logic.

    Countries that do not (or rarely) have highway blockades have more civil rights or had them earlier than the US did. They also have stronger protections and aren’t helping bomb Gaza. Using the logic stated by you, that may actually mean that highway protests make things worse.

    Again, just because it agrees with you politically, doesn’t mean it’s a good idea. There’s no study or data indicating that it functions, and scads of loose polls and information saying it doesn’t (which are only slightly better than no evidence at all). I’d encourage an actual study, but judging by every thread I’ve ever seen on the issue, the only people claiming to be even minutely swayed by these demonstrations were people already on the side of the protesters.


  • In this one instance they might do that. In the area where I live where it was done, there was no space for the emergency vehicles to go in the other direction. Just because there are ways they could do it in this one case doesn’t make it universal.

    Also, are you able to provide the polling you referenced showing that highway blockades change minds? I was unable to find anything other than web and call-in polls, both of which overwhelmingly showed the exact opposite (but those are hardly scientific so I wouldn’t trust them).

    Also, I’m not the one downvoting you. I do not do that.


  • … which just means you have to get creative.

    Freeway blocking is not creative, doesn’t get people present on your side (quite literally the opposite), presents safety risks, may delay emergency vehicles, wastes natural resources, and doesn’t change minds of readers. Same with the stupid “throw soup / oil at a piece of art” shit I saw repeatedly. A throw-away headline seems to be the goal, but it accomplishes next to nothing.

    Target. Those. In. Power. Make life fucking hard for them.

    This thread (not you explicitly) reeks of this attitude I see frequently on Lemmy of “It’s a deeply stupid and astoundingly flawed thing to do, but I’ll defend it to the death because it agrees with my politics!”



  • But there definitely are though. Why wouldn’t you, say, protest the factories where these things are made? Blockade those businesses in.

    Maybe find out who their major shareholders are and publicly shame them.

    Maybe find the neighborhoods that those shareholders live in and… Blockade those.

    Protest at the schools that their children go to letting them know their parents are murdering people overseas.

    It took me like 3 minutes to think of those and those are far more effective than what is going on in this news story. Are protesters in America really that short-sighted but they can’t think of anything better than annoying other normal people and making enemies?

    This is like protesting the food in a prison cafeteria by beating the shit out of your cellmate, and then calling him complicit because he ate food yesterday.

    You’re not targeting the right people.